- 1 Overview
- 2 Gameplay
- 3 Plot
- 4 Effects
- 5 Gameplay Images (Ver.ACE)
- 6 Gameplay Video (Ver.DEUCE)
- 7 Downloads
- 8 External Links
- 9 Trivia
De I Cide is a traditional Japanese Yume Nikki fangame with a twist made by Saki-Izuriha in RPG Maker 2000. This game features mostly dark and disturbing themes and has a rather unusual soundtrack, consisting of metal and trance tracks in contrast to calm piano music. It stars a girl with messy hair named Inahoozuki and a silver haired child named Ginmokusei. The latest version is Version SEVEN (VII).
Like most traditional fangames, the objective is to explore dream worlds and collect effects. There are six endings to find, three for each character. As Inahoozuki, the player can enter Inahoozuki's dreams through her bed and save at the notebook on her desk or through the menu.
Inahoozuki's Dream Room has a music player with the game's soundtrack, though most of the songs need to be unlocked first in order to be listened to. The most noticeable thing in her dream room is a Roomba. This isn't an effect, but rather serves as an alternative to riding a chair while dreaming. The TV can be turned on which'll show Japan's weather channel.
Interacting with the game console in front of the TV allows Inahoozuki to play a mini-game where the player controls a fast-moving bamboo shoot that has to smash small mushrooms to gain points, and avoid the colorful moving "chaser" mushrooms.
Starting from version TREY, De I Cide has two playable protagonists. Although both parts are independent from each other, it's recommended that new players play through Inahoozuki's part first. The player can switch to Ginmokusei at any time by interacting with the music box in Inahoozuki's dream room and vice versa.
Ginmokusei's apartment is quite different from Inahoozuki's, and prior to version SICE they could actually leave it and even use an elevator in their apartment building. Their dream worlds are different than Inahoozuki's, connected to a looping nexus with doors that move around and multiple effect-giving portals. The latter allows the player to collect specific effects that are correspondent to Inahoozuki's effects that the player's already collected.
A curious fact about this game is that it has a non-malicious-looking chaser. There is another type of recurring NPC, dark figures with a golden padlock who block the player's access to certain areas. There are 20 of them scattered around Inahoozuki's dream world and must be gotten rid of in order to see all the endings. Two of Ginmokusei's endings (ED5 and ED6) are unlocked by seeing ED3 and ED4 first.
Version CATER is extremely short, similar to the April Fool's releases of .flow, Me and other fangames in length, but not in tone. According to the creator, "CATER is neither a joke nor a kinda April Fool's event. That's actually a part and a close of the story."
- Move - Arrow Keys
- Interact/Select - Z/Space
- Open Menu/Cancel - X/Esc
- Effect Action - Shift
You start off as Inahoozuki who, according to her description in later versions, is a Demon Child. Not only does she refuse to leave her room, she won't even go out to her balcony. Her room in reality is messy and bloody, contrasting from her dream room which is neat and tidy. Her appearance in Ver. CATER seems to reference the Poniko & Uboa event in Yume Nikki.
Similarly, Ginmokusei is also unable to leave their bedroom. Their bedroom is messy in reality and dilapidated in the dream world. Both characters seem to be connected to each other in some way.
|Inahoozuki spins around while walking. Pressing Shift makes her spin on her axis.|
|The weapon effect. Inahoozuki's right arm is replaced with a black feathered angel wing and a black halo. Her right eye becomes red. When interacting with most NPCs it usually kills/vanishes them. This effect also works against the Lock Shadows, allowing Inahoozuki to sometimes reach normally inaccessible areas.|
|Inahoozuki has no left arm. Instead, she is given a black wing, a tail, and pointy ears or possibly horns. Her left eye becomes red. Pressing Shift turns her red eye green, causing some NPCs to stop moving.|
|Inahoozuki has the wheels of a chariot which double her speed. Prior to Ver SICE, a menu would appear upon pressing Shift allowing the player to choose her speed. As of Ver SICE, this only increases her speed further, but the key can be pressed to increase it a second time. The Chariot effect moves slowly in water.|
|Inahoozuki is dressed in Gothic Lolita fashion. Pressing Shift toggles her hair to straight or curly.|
|Inahoozuki wears Ginmokusei's clothes and hairstyle.|
|Inahoozuki is possessed by a Kitsune. She has red eyes, fox ears, and a glowing fire-like aura. While moving at twice the speed, she will sometimes move in a direction contrary to the player's input.|
|Some of the skin on Inahoozuki's face and right arm is peeled off.|
|Inahoozuki's head is replaced with a music box. Pressing Shift opens the lid and plays music, toggling the lighting in most areas in the dream world to be dark/light.|
|A big red and black eye appears on Inahoozuki's torso and the Kanji 目 (eye) is written on her back. Pressing Shift returns her to the Nexus.|
|There is a fountain in Inahoozuki's head. Pressing Shift causes it to rain.|
|Inahoozuki wears a red, possibly blood-stained blindfold and walks backwards. Pressing Shift makes her eyes bleed, then she wipes the blood from her face.|
|Inahoozuki wears a straitjacket. Pressing Shift causes her to wear a bag with an eye drawn on it over her head.|
|Inahoozuki has a big cross stuck in her body.|
|Inahoozuki holds a gun with one bullet. Pressing Shift causes Inahoozuki to play a game of Russian Roulette with it; aiming at her temples. Each time Shift is pressed there is a 1/6 chance that Inahoozuki will shoot herself, forcing her to wake up.|
|Inahoozuki plays a left-handed red electric guitar. Pressing Shift plays some chords on it.|
|Inahoozuki has light blue eyes and turns into a snowman, silently sliding on the ground. Pressing Shift causes snow to fall.|
|Inahoozuki becomes very small. This effect allows her to pass through smaller doorways.|
|Inahoozuki turns into argon gas, thus becoming completely invisible. Pressing Shift causes her to make a sound and a speech bubble with a question mark appears a above her, showing her whereabouts.|
|Duscle / Inuhoozuki / Black Nightshade
|A Black Nightshade grows out of Inuhoozuki's head.|
|Inahoozuki has a small green windmill on her head, and her eyes become hazel. Pressing Shift makes the screen to light blue for a split second, and a windmill being spun by wind can be heard.|
This effect is unavailable in Ver SICE and Ver SEVEN.
|Inahoozuki carries a syringe. Pressing Shift makes her inject herself in the neck, causing her to collapse and forcing her to wake up at the Nexus, but toggling the lighting areas in the dream world to be dark/light.|
|Inahoozuki has bright blue eyes. Pressing Shift causes her to scream loudly, marking where the scream was produced with a large red crack.|
|Inahoozuki walks on her head. Pressing Shift makes her spin around.|
As of Ver TREY, this has been replaced with the Medicine effect.
|Inahoozuki holds a pack of dangerous tablets, prescribed to take no more than two tablets a day. Each time you press the Shift key, she will take one tablet. Taking two tablets makes her vomit. Taking three will make her vomit again and collapse, forcing her to wake up.|
|Inahoozuki wears glasses, making the screen shake.|
|Demon Child||A debug room only effect.|
Inahoozuki is given the appearance of the chasers from Ginmokusei's section. This effect also speeds her up, allows her to pass through any walls and objects, gives her the ability to switch between worlds if Shift is pressed, and allows her to kill NPCs without the Angel effect.
Inahoozuki's Effect Mixes
|Angel + Demon||Inahoozuki is missing both of her arms. Instead she is given two different black wings, a black halo and a demon's horns/ears and tail. Inahoozuki's speed halves and she has several blood stains on her wings, head and where her arms should be. Pressing Shift makes a loud lightning sound which kills/vanishes all NPCs (including chasers) in your current area.|
(回転 / かいてん)
|Ginmokusei spins around while walking. Pressing Shift makes them spin on their axis.|
(天使 / てんし)
|The weapon effect before Ver SICE. Ginmokusei has a halo and a pair of white wings covered with blood. While equipped, chasers will avoid Ginmokusei (Ver Sice).
In Ver SEVEN, it becomes the weapon effect again.
(悪魔 / あくま)
|Ginmokusei has a red halo and a pair of black wings. Pressing Shift turns their halo green, making some NPCs stop moving.|
|Ginmokusei rides a roomba, increasing their speed.|
This has been replaced by the Star effect as of Ver SICE.
|Ginmokusei becomes a shooting star, increasing their speed. Pressing Shift makes them accelerate briefly in whatever direction they're facing.|
|Ginmokusei is dressed in gothic fashion.|
|Long Hair (Ver TREY) / Two Side Up (Ver SICE)
(長髪 / ツーサイドアップ)
|Ginmokusei wears Inahoozuki's hairstyle and clothes.|
|The light effect. Ginmokusei grows a pair of fox ears and their eyes turn blue. Prior to Ver SICE, this effect would double Ginmokusei's speed.|
|Some of the skin on Ginmokusei's face and left arm is peeled off.|
(ミュージックボックス / オルコール)
|Ginmokusei's head is replaced with a music box. Pressing Shift opens the lid and plays music, then makes a big noise.
In Ver SICE (in some areas) the dream world will be toggled dark/light.
(眼 / めだま)
|A big blue and black eye appears on Ginmokusei's torso, and the Kanji 目 (eye) is written on their back. Pressing Shift makes the eye blink. In Ver SICE, this returns them to the Nexus.
This has been replaced by Sulfuric Acid effect as of Ver SEVEN.
|There is a fountain on Ginmokusei's head. Pressing Shift causes it to rain.|
This has been replaced by the Tears effect as of Ver SICE.
|Ginmokusei carries a dumbbell, allowing them to kill some NPCs upon interaction.|
Ver SICE only. This effect has now been replaced.
|Ginmokusei wears a black eye mask and walks backwards.|
This has been replaced by the Coat effect as of Ver SICE.
|Ginmokusei drapes a coat over their head, covering their eyes.|
(手錠 / てじょう)
|Ginmokusei's hands are handcuffed behind their back. Press shift will make they try to get rid of it, making some sounds.|
|Ginmokusei has a big cross stuck in their body.|
This has been replaced by the Blood Spurt effect as of Ver SICE.
|Ginmokusei is drenched in blood. Pressing Shift causes them to gush blood further.|
Ver SICE only. This effect was replaced in Ver SEVEN.
|Blank Shot (Ver TREY) / Gun (Ver SICE)
(空砲 / じゅう)
|Ginmokusei carries a handgun. Prior to Ver SICE, pressing Shift makes them fire a blank into the air. In Ver SICE and Ver SEVEN, pressing Shift makes them fire the gun directly at the screen, leaving a crack that marks their location.|
|Ginmokusei plays a blue bass guitar. Pressing Shift plays some chords on it.|
(雪玉 / ゆきだま)
|Ginmokusei turns into a snowman. Pressing Shift causes snow to fall.|
|Ginmokusei becomes microscopic in size.|
|Ginmokusei turns into krypton gas, thus becoming completely invisible. Pressing Shift causes them to make a sound and a speech bubble with a exclamation mark appears above them, showing their whereabouts.|
|Fragrant Osmanthus / Fragrant Olive / Ginmokusei
|Ginmokusei has a Fragrant Osmanthus plant growing on their head.|
|Ginmokusei has a small green windmill on their head. Pressing Shift makes the screen light blue for a split second, and a windmill being spun by wind can be heard.|
This effect is unavailable as of Ver SICE.
|Ginmokusei carries a syringe filled with a sedative drug. It can be used to freeze specific quick-moving NPCs by interacting with them.|
|Ginmokusei has red eyes. Pressing Shift opens a menu to choose between "Staccato" and "Long Tone".
|Ginmokusei wears a gray mask with a crying expression. Pressing Shift causes rain to fall.|
|Ginmokusei turns upside down and walks on their head.|
This has been replaced by the Medicine effect as of Ver SICE.
|Ginmokusei holds a blister pack of pills. Pressing Shift makes them take one, inducing hallucinations (flashing color patterns, do not trigger if you are photosensitive) for a brief period of time.|
(眼鏡 / めがね)
|Ginmokusei wears glasses.|
|Crusader||A debug room only effect.|
Ginmokusei has the appearance of chasers from Inahoozuki's part. This effect also speeds them up, allows them to pass through walls and objects, and allows them to kill NPCs. Pressing Shift allows you to switch between worlds.
Gameplay Images (Ver.ACE)
Gameplay Video (Ver.DEUCE)
- The sprites used in the mini-game are a reference to two brands of chocolate snacks called "Takenoko no Sato (lit. Bamboo Shoot Village)" and "Kinoko no Yama (lit. Mushroom Mountain)", whose fans argue over which snack is better.
- A bonus room with special content can be found by stepping on the upper rightmost corner of Inahoozuki's nexus.
- The option to save at any point of the game was added in Ver DEUCE due to unpredictable game freezing bugs.
- There was an official English version created by the developer, but it was deleted shortly after release.
|De I Cide (2014) · Saigo no Uta (サイゴノウタ) (2014)|