Yume Nikki Fangames Wiki
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(cleaning, added gameplay video)
 
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{{GamepageNoWalkthrough}}
 
{{GamepageNoWalkthrough}}
 
 
{{Gamebox
 
{{Gamebox
 
|image = CyclothymicTitleScreen.png
 
|image = CyclothymicTitleScreen.png
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|Version = Demo
 
|Version = Demo
 
|Creator = [[Fg7]]
 
|Creator = [[Fg7]]
 
|Language = English
 
|Engine = {{Engine|RPG Maker 2003}}
 
|Engine = {{Engine|RPG Maker 2003}}
 
|Date = {{Date|2012-10-27}}
 
|Date = {{Date|2012-10-27}}
 
|hero2 = KojiSprite.png
 
|Protagonist = [[Koji]]
 
|Protagonist = [[Koji]]
|Nexus Doors = 3 (1 locked)
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|Nexus Doors = 4 (3 accessible)
 
|Effects = 0
 
|Effects = 0
 
|Endings = 0
 
|Endings = 0
|hero2 = KojiSprite.png
 
|Language = English
 
 
}}
 
}}
   
 
==Overview==
 
==Overview==
'''Cyclothymic''' (defined as a mood disorder that causes emotional highs and lows) is a Yume Nikki Fangame made by [[Fg7]]. The game was discontinued by the developer at an unknown date.
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'''Cyclothymic''' (defined as a mood disorder that causes emotional highs and lows) is an English Yume Nikki Fangame made by [[Fg7]] in RPG Maker 2003. The game was discontinued by the developer at an unknown date.
   
 
==Gameplay==
 
==Gameplay==
You play as a girl named [[Koji]] who refuses to leave her room, exploring a world she enters by reading her notebook. Like most fangames, the main objective is exploration. There are only two Nexus worlds available due to being a demo version.
+
You play as a girl named [[Koji]] who refuses to leave her room, exploring a world she enters by reading her notebook. Like most fangames, the main objective is exploration. There are only two Nexus worlds available due to being a demo version.
   
 
You enter Koji's dreams through her notebook, and save at her computer. To wake up from the dream you can either press 9 or interact with the notebook again .
 
You enter Koji's dreams through her notebook, and save at her computer. To wake up from the dream you can either press 9 or interact with the notebook again .
   
 
==Plot==
 
==Plot==
If the player tries to leave Koji's room, Koji will shake her head. Koji will say a few lines of flavor text about some of the objects in her room if interacted with. Not much is known about the game's plot due to its early cancellation.
+
If the player tries to leave Koji's room, Koji will shake her head. Koji will say a few lines of flavor text about some of the objects in her room if interacted with. Not much is known about the game's plot due to its early cancellation.
  +
  +
==Gameplay Images (Demo)==
  +
<gallery>
  +
Cyclo1.png|Bedroom
  +
CyclothymicNexus.png|Nexus
  +
</gallery>
  +
  +
==Gameplay Video (Demo)==
  +
[[File:Yume Nikki Fangame playthrough - Cyclothymic|thumb|center|365px]]
   
==Download/External Links==
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==Download==
{|class = "wikitable"
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{|class = "wikitable" style="width: 100%;"
 
!Version
 
!Version
 
!Date
 
!Date
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|'''Demo'''
 
|'''Demo'''
 
|{{Date|2012-10-27}}
 
|{{Date|2012-10-27}}
  +
|'''//'''
|?
 
 
|'''[http://www.mediafire.com/download/vlxbi7e2sriovh8/ Mediafire]'''
 
|'''[http://www.mediafire.com/download/vlxbi7e2sriovh8/ Mediafire]'''
 
|}
 
|}

Latest revision as of 11:11, 13 January 2020

Game Gallery
Cyclothymic
CyclothymicTitleScreen
Cyclothymic's title screen.
Release
Latest Version

Demo

Creator

Fg7

Language

English

Engine

RPG Maker 2003

Release Date

October 27, 2012

Details
Protagonist

Koji Koji

Nexus Doors

4 (3 accessible)

Effects

0

Endings

0


Overview

Cyclothymic (defined as a mood disorder that causes emotional highs and lows) is an English Yume Nikki Fangame made by Fg7 in RPG Maker 2003. The game was discontinued by the developer at an unknown date.

Gameplay

You play as a girl named Koji who refuses to leave her room, exploring a world she enters by reading her notebook. Like most fangames, the main objective is exploration. There are only two Nexus worlds available due to being a demo version.

You enter Koji's dreams through her notebook, and save at her computer. To wake up from the dream you can either press 9 or interact with the notebook again .

Plot

If the player tries to leave Koji's room, Koji will shake her head. Koji will say a few lines of flavor text about some of the objects in her room if interacted with. Not much is known about the game's plot due to its early cancellation.

Gameplay Images (Demo)

Gameplay Video (Demo)

Yume_Nikki_Fangame_playthrough_-_Cyclothymic

Yume Nikki Fangame playthrough - Cyclothymic

Download

Version Date Announcement Download
Demo

October 27, 2012

// Mediafire