12am/guide

Complete walkthrough for 12am.

=Guide=

After a brief intro, the game begins in Limbo’s bedroom. You’ll gain control of Limbo after he picks up the clown head on the table. Talk to the sheep then interact with the door. Interact with the TV next. Press Z to turn off the TV and Limbo will decide to go to bed. Stand at the top of the square table and take the pills by interacting with the bottle. Before sleeping there are a few more objects in the room to interact with:
 * A readable note on the table next to the laptop.
 * A laptop that shows an image on screen when interacted with.
 * A clock on the wall that tells you the time.
 * A poster and mounted antlers with special flavor text.

Interact with the bed to go to sleep. After another cutscene you’ll be sent to a hallway. Go up then left and talk to the pink-haired girl at the counter. She will give you a Dream Pass before disappearing. Now go right and walk through the doorway. Past the doorway is an area with tall birch trees and red octopus creatures wandering around. To progress, go north-east from where you’re standing and enter the dark gray building with a red octopus creature on top.

You’ll meet another NPC and then be woken up. Interact with the clock to progress. Once at the school, talk to the brown-haired girl for some more dialogue. Eventually the teacher will leave the room and you’ll gain two new party members: Tom and Gilla. This is where the game ends, with little more to do other than walk around the room and save.