Usagi/guide

Complete guide for Usagi (Version 1.0).

=Effects Guide=

Bunny
Get bunny ears Appearance: Umiko has bunny ears.

Passive Effect: Umiko's movement speed increases.

Action: None.

Location: Found in the Red & Blue Area.

Practical Uses: Allows Umiko to travel through the dream world faster.

Enter the pink painting to the Pink Park World. Go left from the painting and enter the first door you see. Enter the left door, three times then enter the door behind the rabbit NPC. In the Red & Blue Area, Go up and right and enter the door on the blue wall.

Go up, right, down and right. Enter the door you see. Interact with the bunny ears.

Devil
Become a devil Appearance: Umiko becomes a red devil.

Passive Effect: None.

Action: (Z) If interacting with a NPC, Umiko will burn them.

Location: Found in the Icy House.

Practical Uses: Allows Umiko to kill NPCs and access certain areas.

Enter the blue painting to the Sky Platforms. Step on the following tiles: Bottom-Left, Right, Bottom-Right and Right. Enter the blue house. Go to the top room (avoid the chaser). Interact with the fire.

Vampire
Become a vampire (press '1' to warp) Appearance: Umiko becomes a vampire with bat wings.

Passive Effect: None.

Action: (1) Umiko turns into a bat and flys back to the Nexus.

Location: Found in the Foggy Forest.

Practical Uses: Allows Umiko to quickly return to the Nexus.

Enter the gray painting to the Foggy Forest. Go left along the cliff face then go up and enter a cave. Go down and left along the edge of the cliff to a ladder. Climb up the ladder, go right a little bit and go up. Interact with the gravestone to get the effect.

Ghost
Become a ghost Appearance: Umiko becomes a ghost.

Passive Effect: Reveals hidden paths.

Action: None.

Location: Found in the Spirit Mansion.

Practical Uses: Allows Umiko to find and access hidden areas.

Enter the checkerboard painting to the Starry Pathway. Go left a bit and straight up. Go right a bit where another wall is and enter the hole in the middle of it. In the hallway, just keep going left and up until you reach a hole at a deadend going right. Enter the hole, in the area you're in now, go right a little bit and go up.

You should reach a dark red door among some blue flowers. Enter the door and you'll now be in a mansion. Go up the stairs and enter the door with a white sign next to it to your right. Make your way to the end of the hallway and interact with the sign with two candles to the left of it.

Red Hair
Get red hair Appearance: Umiko's hair turns red.

Passive Effect: None.

Action: None.

Location: Found in the Flooded Hotel Basement.

Practical Uses: None.

Enter the painting of the red streetlight to the City. Go right and enter the door of the large building. Go up the stairs to the hallway full of chairs. Make your way to the end of the hall then go down the stairs. Go through the flooded hall and enter the room at the end of it. Interact with the red wig on the stand.

Uniform
Wear a schooluniform Appearance: Umiko wears a school uniform.

Passive Effect: Chasers become docile and will stop chasing Umiko.

Action: None.

Location: Found in the School.

Practical Uses: Allows Umiko to easily move past chasers.

(Ghost effect is needed)

Enter the painting of the red streetlight to the City. Go left. Equip the Ghost effect and go up the newly found pathway. Go up and enter the school. Go up and right, entering the door before the staircase. Interact with the chalkboard. Go down and interact with the school uniform.

=Memento Locations=

Stuffed Rabbit
A cuddly stuffed rabbit

(Devil effect is needed)

Enter the painting with swirly colours to the Rainbow Maze. Go: Right and down, Right and down, Right and then up. Use the Devil effect to kill the NPC blocking your path then go up and right. Go down and enter the house. Interact with the pink rabbit.

Panties
A pair of white panties

(Uniform effect is needed)

Enter the painting of the door to the Office Hallway. Go: right, up, left, up and right. Enter the door without a sign next to it to the left from where the path goes up. Go up and enter the door at the end of the hallway. Exit through to the Swimming Pools. Go right and enter the door.

Go right and enter the door above you. Equip the Uniform effect and enter the door with the female sign on it. Enter the open locker. Go up and interact with the panties.

Cigarettes
A box of cigarettes

Enter the painting of the red streetlight to the City. Go left and enter the ambulance. Interact with the heart monitor box. Go right to the end of the path and interact with the cigarette box.

Dress
A beautiful pink dress

Enter the painting of the red streetlight to the City. Go right and enter the door of the large building. Go upstairs and enter the door on the far left. Interact with the red dress.

Fish
A dead fish

Enter the checkerboard painting to the Starry Pathway. Go down and right from the painting. Find a fish near three benches and interact with it.

Lipstick
A red lipstick

Enter the checkerboard painting to the Starry Pathway. Go left a bit and straight up. Go right a bit to where another wall is and enter the hole in the middle of it. In the hallway, just keep going left and up until you reach a hole at a dead-end going right. Enter the hole. In the area you're in now, go right a little bit and go down.

You should reach a dark red door among some blue flowers. Enter the door and you'll now be in a mansion. Go up the stairs and enter the bottom-left door. Step on the purple triangle to reach the Glass Maze. Follow the second path going right and go up until you reach the top of the path.

Take the path to the left. Go up then go right. Take the small path going down. Go left then down again. Go left, down then right. Follow the path going down. Take the path split going up. Go right and up. Make your way to the pink square and step on it. Go right and enter the pink building. Interact with the lipstick beside the bed.

Handkerchief
A wet handkerchief made of silk

Enter the painting of the teapot and cup to the Picnic Area. Go left from the painting until you reach the center of a purple picnic blanket with a plain sponge cake on it. Go down from it to a yellow picnic blanket. Interact with the napkin beside the pot.

Computer
An old computer

Enter the checkerboard painting to the Starry Pathway. Go right and up from the painting. Find a wall that has a hole in the right side of it and enter the hole. In the Clock Hallway, just go straight up where the path splits. At the end of the hallway should be a crevice in the wall to your right. Enter the crevice and you'll now be in the City.

Enter the building to your left. Go through the door in the top right and enter the door at the end of the hall. Go straight up and interact with the computer.

Guinea Pig
A cute little guinea pig

Enter the gray painting to the Foggy Forest World. Go left and enter the cave. Go north-west and find/enter the log cabin. Enter the door to your left then leave the cabin. Go south-west and enter a blue building with no footprints leading to it. Interact with the guinea pig.

Pencil
A regular graphite pencil

Enter the painting with the door on it to the Office Hallway. Go right where the path splits and enter the door without a nameplate beside it. Interact with the pencil.

Camera
An old fashioned camera

Enter the painting of the teapot and cup to the Picnic Area. Go left and interact with the cake on the pink/purple blanket. In the Cake World, go right a bit and down from where you enter. Enter the small slice of cake. Interact with the brown pot. In the area with bridges, find and interact with the camera.

Doll
A pretty doll for little girls

Enter the pink painting to Pink Park World. Go left from the painting and enter the first door you see. Enter: left door, left door, left door then enter the door behind the rabbit NPC. In the Red & Blue Area, Go up and right and enter the door on the blue wall.

Go up, right, then straight up. Go right and enter the door at the end of the red wall. Go up the ladders to your left. Go up the ladder to your right, then the one to your left. Go left and down the ladder. Enter the doorway beside the bottom of the ladder. Go right and interact with the doll.

Sock
A slightly worn girls sock

Enter the pink painting to the Pink Park World. Go straight to the left from the painting. Find a building that has a door to the right of it and enter it. Enter the door to the left. Enter the next door to the left. Take the right path and interact with the large sock.

Calculator
A big calculator with lots of different functions

(Ghost effect is needed)

Enter the painting of the red streetlight to the City. Go right. Equip the Ghost effect and go up the newly found pathway. Go up and enter the school. Go up, left or right and up the stairs. Enter the first door to the right of the stairs. Run up and interact with the calculator (avoid the chasers).

=Endings=

Ending 1
Collect all of the effects and mementos, then wake up and enter the dream world again.

The door in your dream bedroom will now be open. Go through the door and everything will turn monochrome. Go down the stairs then go left until you're on a bridge with railing. Interact with the gap of missing railing.

Ending 2
Throughout the dream world, there is a dark-haired girl in a school uniform named Hamako. In order to get ending two you must kill all of the Hamako's in the dream world.

Hamako can be found at the following locations:
 * Either outside or inside the house where the Stuffed Rabbit memento is.
 * In the room where the Computer memento is (usually beside the bed that the girl is laying in).
 * On the balcony of the School (Uniform effect / Calculator memento) on the top floor.
 * In the room where you get the Lipstick memento.
 * In the locker room where you get the Panties memento. (Note: Be sure to have the Uniform effect first).

Once you've killed all of the Hamako's, and collected all of the effects and mementos, wake up and enter the dream world again. Go through the door in the dream bedroom and go down the stairs. Go left until you're in a completely white area with a ladder. Interact with the NPC standing on the path then go up the ladder.