Talk:Log.(in)/@comment-81.109.84.157-20180915230744

This is the definitive example of what a Yume nikki fangame should aspire to be.

The sights are surreal, yet with a clear aesthetic that stays consistent throughout. The music is emotive and defines the atmosphere of an area. A multitude of emotions ranging from panic to peace flow seamlessly without the use of jumpscares or cheap humor.

Most of all, the game is efficient. Every piece of the game is created with purpose. Many fangames have players going far and wide across dreamscapes only to be led to a dead end, or receive an effect that only serves as a cosmetic change. Log.[in] has the 'Key' system that actively rewards the curious explorer, and even seemingly useless effects have secondary attributes that can be used to find secrets.

The game can be played and completed in a traditional Yume Nikki style, where pure exploration and finding effects as the sole driving force. However, many new Yume Nikki / fangame players get turned off by the slow pace of the traditional gameplay style. Log.[in] handles this by engaging the player with optional puzzles that lead to Keys and secrets, creating an exploration-puzzle hybrid that still stays grounded in it's Yume Nikki roots in style and atmosphere, with a refreshing twist in gameplay.