Amnesia/guide

Complete walkthrough for Amnesia (Version 0.06+).

=Flowchart=



=Effects Guide=

Two Knots (ふたつむすび)
Enter the Forest World. Follow the dirt path going north-east from the door. At the end of the path there should be a blue-haired girl sitting on a bench (you may have to exit/re-enter the world if she's not there; it's also possible for her to be walking around nearby). Interacting with her gives you the effect

School Uniform (セーラーふく)
Go to Forest World, go slightly north-west from the door and find a locker. Interact with the locket to go to the School. Leave the room you're in and go into the classroom below you. Interact with the NPC in the gray uniform.

Magical Girl (まほうしょうじょ)
Enter the Colourball World. Go straight down until you're standing next to a large yellow ball. Go left and interact with the ribbon on the ground.

Flashlight (かいちゅうでんとう)
Go to White Star World, go north-east to the center of a gray-black cross and step on the yellow tile to go to Black Star World. Go south-west and interact with a blue star NPC. In the Neon Stairway, make your way to the bottom. When your path splits between two ladders, take the one going up. Go straight to the top and interact with the NPC. From where you enter the maze, go straight down and interact with the flashlight.

Cutter (カッター)
Go to Colorball World. Go right until a pair of bright blue balls appear on the center of the bottom of your screen. Go north from there and interact with the large ball. Head up to the Blue Maze, then make your way to the bottom-right part of the maze to find a small hole to Bottle World. Go north-west and enter a large broken broken jar. Interact with the girl inside. When you go out of the jar you will arrive at the Blood Path. Go to the bottom-left corner and interact with the Cutter.

Haunt (とりつく)
Go to Colorball World. Go north-east and into the large ball entrance to the Blue Maze. Go to the bottom-right part to find a hole to Bottle World. Go north-west into the big broken jar and interact with the girl inside. Go out of the jar and you will arrive at the Blood Path. Go to the bottom-right corner and interact with a floating grey soul to the grave. Interact with the ghost.

Angel (てんし)
Enter the White Star World, go north-east and step on yellow tile in the center of a large gray/black cross. This will take you to the Black Star World. Head straight up and interact with the halo.

Hakama (はかま)
Enter the White Star World, go north-east and step on yellow tile in the center of a large gray/black cross to go to Black Star World. Go south-west and interact with a blue-star NPC. In the Neon Stairway, head towards the bottom. When your path splits between two ladders, take the one going down.

Enter the building and go right until you reach a large gray building. Enter it then go right and enter the door with the white light above it. Go into the room at the back and interact with the outfit on the floor.

Apple (りんご)
Go to White Star World and go to the center of a cross that leads you to Black Star World. Go south-west and step on a tile surrounded by three stars. In the Hallway, go through the first door on your right to the FC Forest. Go straight up until you reach an apple tree that gives you the Apple effect when interacted with.

Teru Teru (てるてる)
Enter Forest world. Go slightly north-west and interact with the locker. In the school, go into the classroom below you and interact with the desk in the top left corner with the vase of flowers on it. This'll bring you to the Apartments. Leave the tatami room and interact with the gray NPC to get transported to a maze. Navigate your way to the bottom right area of the maze. Interact with the Teru Teru Bozu.

Drums (たいこ)
Go to Forest World. Go down a little bit then go right. Go under the flower gate to Rose World. Go south-west and interact with the drums on the ground.

Leaf (おちば)

 * The Cutter effect is needed.

Go to Forest World. Go down a little bit then go right. Go under the flower gate to Rose World. Go north-east and enter the grey building, head through the room then go right to the Village. Go south-east and use the Cutter on the NPC blocking the entrance to the big building. Go inside to Autumn World. Go north-east and interact with the bright green leaf surrounded by trees.

Cold / Flu (かぜ)

 * The Cutter effect is needed.

Go to Forest World. Go down a little bit then go right. Go under the flower gate to Rose World. Go north-east and enter the grey building, head through the room then go right to the Village. Go south-east and use the Cutter on the NPC blocking the entrance to the big building. Go inside to Autumn World. Find and interact with a mouse that brings you to the FC World. Interact with the ice pack on the floor.

Sea Slug / Clione (クリオネ)
Go to the Colourball World. Go down until you pass a bright-turquoise ball, then go left and interact with the clover-like NPC. Go left and interact with the large grey stone. Turn back the way you came and interact with the tiny sea slug.

Cube (キューブ)
Go to Block World. Head straight down and and enter an orange building shaped like an L. Go right and enter the small green building. Go right again and interact with the Cube.

Sepia (セピア)
Enter the Sepia World. Go down and left from the door and interact with the floating head NPC.

=Events=

Getting a Teddy Bear

 * Note: Getting this item is required for the good ending.

Enter Sepia World. Go south-west from the door and enter the large blood-colored gape. Go down the the hall full of eyes and enter Teddy Bear World. Go north-east until you see two horizontal rows of teddy bears a tile apart from each other. Go between them and interact with the light-haired NPC. You'll be sent back to your room and a teddy bear will now be on your bedside table.

Girl on the Balcony
Enter Forest World, go slightly north-west from the door and interact with the locker that brings you to the school. Go into the classroom under you and interact with the desk that has a vase of flowers on it. Leave the tatami room then go through the glass doors on the right.

You'll see a girl standing on some stairs next to the balcony crying. You can't go up the stairs or interact with her. If you leave the balcony and come back, she'll disappear.

Human Toritsuki
If you sleep in the bed in Toritsuki's room, there's a random chance that she'll wake up as her human self. She won't be able to leave or do anything in her bedroom. Waking up will change her back into a ghost.

Apartment Chaser
Enter the White Star World, go north-east and step on yellow tile in the center of a large gray/black cross to go to Black Star World. Go south-west and interact with a blue-star NPC. In the Neon Stairway, head towards the bottom. When your path splits between two ladders, take the one going down.

Enter the building and go right until you reach a large gray building. Enter it then go right and down the stairs. Knock on the second door you pass with a white light above it, then interact with the door to the right. A chaser will suddenly appear and catch you, sending you to an inescapable area.

=Endings=

Bad Ending
Collect all of the effects. A door will appear in the Nexus' center. Go inside and drop all effects onto each drawer. You won't be able to drop the Cutter effect. Go into the door at the top to see the ending.

[Toritsuki will get her cutter and go into the room kill a shadow version of Toritsuki. She will then come back to life with the cutter in her hand, refusing to go out of her room. Interact with the Teddy Bear beside her bed and she will commit suicide by cutting herself. ]

Good Ending
Collect all the effects and get the Teddy Bear from the Getting a Teddy Bear event. Take the teddy bear from your room and go into the effect-dropping room (door in the middle of the Nexus). Drop your effects on the drawers and place the teddy bear on the top-left drawer of the room, next to the door. Once everything has been dropped, go through the door.

[Toritsuki will come back to life in her room, unable to go out to the balcony. Interact with the door and she will go out of her room. The screen will then fade to her balcony, with a set of stairs next to the edge of it. ]