GOCCO (ＧＯＣＣＯ)

Overview
GOCCO is a half-RPG Yume Nikki fangame made by Ninfea/Nymphea (にんふぇあ) (Pixiv). According to the readme file, the current version (0,07) is the final. The creator promised that they will not update it any further and will only release bug fixes to the current version (if needed).

Gameplay
You take the role of Sanagi, a child who lives with her mother. You can enter her dream world from the reality by exiting her house and interacting with one of the 4 items outside it (that place serves as a nexus). During the game you can lose physical strength and vision sharpness by coming in contact with certain NPCs and chasers. You can buy or find items to regain your strength and vision if necessary. Aside of 12 effects to collect, you also can obtain a large variety of items and achievements. Just like in an RPG game, Sanagi has levels that go up as you gain more Experience points. If Sanagi dies in her dream, she will wake up in her bed in "reality". The game can be saved only outside of her dreams, by interacting with Sanagi's mother.

Plot
The protagonist of this game, Sanagi, lives with her mother in a small house at the water's edge. Her house has only one room which contains a bed, a table with two stools and a small kitchen, where her mother spends most of her time. There are 4 items located outside of her house which teleport her to different places in her dream. According to the Esc. menu, Sanagi is a young child. This fact is confirmed by a dream location referred to as "Kindergarten", which has one separate room where a transparent kindergarten teacher appears to be brushing (a transparent) Sanagi's hair.

GOCCO's (Effects)
Effects are called GOCCO in this game, they are located in a section of the same name in the menu.

Items
This is an incomplete list of the wide variety of items which are obtainable in GOCCO. If you played the game and found more items, please add them to this list. Thanks!

Misc Items

 * Instructions (説明書) - Shows the game's instructions.
 * Dust Cloth (雑巾) - Cleans the screen when it's dirty. Can be used for an unlimited number of times.
 * Chalk (チョーク) - Can scribble the way to a specific location.
 * Speedrun/Fast Play-Through Counter (やりこみカウンター) - Counts the number of many different things.
 * Talking Counter (話しかけカウンター) - Counts the number of conversation with the residents of the current world.
 * Damage Counter (被ダメージカウンター) - Counts your received damage points.
 * Pneumatic Accelerator (空圧式加速装置) - Increases movement speed.
 * Watering Can (じょうろ) - Raises seeds at particular locations
 * Seeds of something (何かの種) - Heal & increasing by filling in a specific location & creating a new destination by filling in a specific location
 * Bird Race Ticket (競鳥券) - A ticket to a gambling mini-game. Talk to the owner of the Bird Races field to activate the race and place your bid on one of the birds.
 * Performance Ticket (演奏券) - A ticket to get the guitar to play one song for you. Talk to the guitar in order to activate it.

Clothes
Although clothes are collectable in GOCCO, almost none of them actually show up on the sprite when equipped. They are there to add up "defense", "attack", "mental" etc. points to Sanagi. Since it's not a real RPG, only some of those qualities actually make any difference during the game.


 * Pink One Piece (ピンクのワンピース) - Changes abilities when equipped.
 * T-Shirt (Ｔシャツ) - Changes abilities when equipped, but doesn't show up on sprite.
 * Wristwatch Toy (おもちゃの腕時計) - Can be worn on the left hand, when equipped it has no effect other than that. It doesn't show up on sprite either. According to its description, it is made of plastic.
 * Marble (ビー玉) - A glass marble ball Sanagi holds in her right hand. Changes abilities when equipped, but doesn't show up on sprite.
 * Cotton Candy Grass Wreath (ワタアメソウの花輪) - Can be worn on the head, changes abilities when equipped, but doesn't show up on sprite.
 * Plastic Bracelet (プラスチックの腕輪) - Can be worn on the left hand, changes abilities when equipped, but doesn't show up on sprite.
 * Plastic Chain (プラスチックの鎖) - Can be worn as an accessory. Changes abilities when equipped, but doesn't show up on sprite.
 * Straw Hat (麦わら帽子) - Can be worn on the head. Changes abilities when equipped, but doesn't show up on sprite.
 * Headband (カチューシャ) - A fashionable accessory to hold hair up with.

Healing/Experience Items (Food)

 * Onigiri/Rice Ball (おにぎり) - Heal + sight recovery
 * Takeaway Blue Fried Rice (お持ち帰り青炒飯) - Heal
 * Takeaway Gyudon/Beef Bowl (お持ち帰り牛丼) - Heal
 * Coffee (コーヒー) - Sight recovery
 * Black Tea (紅茶) - Heal
 * Snake Drink (蛇水) - Maximum value of stamina +10
 * Candy (飴玉) - Heal
 * Eyeball Candy (目玉飴) - Sight recovery
 * Caramel (キャラメル) - Sight recovery
 * Mint Cookie (ミントクッキー) - Heal
 * Wet Rice Cracker (ぬれせんべい) - Heal
 * Shock Ice (ショックアイス) - Heal + decreases experience value
 * Gray Tablet (灰色の錠剤) - Heal
 * Fruit of Yotsubi Maple (ヨツビカエデの実) - Rises Experience
 * Akamadaratake (アカマダラタケ) - Maximum rise of physical strength + Sight worsening
 * Purple Crystal Powder (紫の結晶粉末) - Heal + Sight worsening
 * Arrow Grass Leaf (ヤジルシソウの葉) - Heal

Window/Menu Types

 * Past Window (パストウインドウ) - A faded pink, gray and blue window.
 * Big Red Tree Window (赤い大木のウインドウ) - A dark window with twisted red branches.
 * Annoying Window (ジャマウインドウ) - A chasers-themed window type.
 * Sun and Moon Window (太陽と月のウインドウ) - A yellow window with the writings "Day" (日) and "Moon"/"Month" (月).
 * Black Window (ブラックウインドウ) - An all-black window with a clean white frame.
 * Gyudon Shop Window (牛丼屋ウインドウ) - A beef bowl shop-themed window.
 * Sanagi Window (さなぎのウインドウ) - A Sanagi-themed pink window with red hearts.
 * Sepia Window (セピアのウインドウ) - A gradient brown/black window.
 * Smile Window (笑顔のウインドウ) - Colorful smilies window type.
 * Musician Window (ミュージシャンウインドウ) - A window with "Mr.Hel Johnny" the musician.
 * Neon Window (ネオンウインドウ) - Striped and psychedelic window type.
 * Noise Window (ノイズウインドウ) - A white noise themed window.

Version 0,07 Download
Main Download Page

Pixiv 0,07

Dev Blog