Bad Birds/changelog

Bad birds v0.04
Gameplay:


 * Changed Screen Size from 640x640 to 960x960
 * Changed FOV from 320x320 to 480x480
 * This means that you can see farther than before
 * some NPCs will notice the player from farther away

Worlds:


 * Most worlds have increased in size
 * New areas will have more content in future updates
 * Autotiling system has been updated to make solid walls more consistent
 * The Nexus has a new look

Fixes:


 * Doors will ask you to press SPACE to stop players from accidentally entering them
 * You can no longer trigger the Lighthouse event when you've seen it once
 * Optimized graphics to allow larger FOV

Bad birds v0.031
Fixes:


 * fixed a bug in the void

Bad birds v0.03
Effects:


 * added 3 new effects
 * some of the effects such as the panflute can be used by pressing SPACE
 * you can store up to 4 effects in quickslots and change to them by pressing 1, 2, 3 or 4

Worlds:


 * added 3 new World
 * Prison can be found from Cult
 * Path can be found in Streets
 * to acces Overflow visit the Lighthouse
 * 1 new side area
 * Lighthouse is found in Shores

Fixes:


 * Fixed issue where ghosts could attack you even if you used Bird mask
 * Fixed a bug where you could pick up some effects multiple times

Bad birds v0.02
Effects:


 * added 2 new effects

Worlds:


 * added 2 new worlds
 * Streets can be accessed from ruins
 * Corrupt can be accessed from minigame
 * added arcade and 1 minigame in it
 * new stuff in old worlds

Gameplay:


 * all worlds have now a name

Fixes:


 * bug fixes

Bad birds v0.01
Effects:


 * added 2 new effects
 * some effects now have a use
 * large books open when you use the book effect

Worlds:


 * added 2 new worlds
 * these can be accessed from older worlds
 * you will unlock shortcuts to these worlds
 * some old worlds have new npcs and objects

Fixes:


 * bug fixes
 * Crowlord cutscene triggers only when he's visible
 * game no longer crashes when you press Q on the start screen