Mikan Muzou (未完夢像)/guide

Complete effects guide for Mikan Muzou (version 0.03)

Guide
This section will help you find those sneaky effects such as the Chains effect that you may have trouble finding.



=Soutarou's Effects=

Centipede (ムカデ)
Become a Centipede Appearance: Soutarou becomes a centipede insect.

Passive Effect: Soutarou travels at double his walking speed.

Action: (Shift) Makes Soutarou duck down.

Location: Found in Bean Sprout Area.

Practical Uses: Can be used to travel through the dream world a lot faster and escape from Chasers a lot easier.

Enter the Board World. Go north-west and step between the two plants in front of the board. Go north-west again and interact with the insect.

Brass Knuckles (メリケンサック)
Appearance: Soutarou wears a black plastic bag over his head and holds a pair of brass knuckles as a weapon.

Passive Effect: NPCs move away from him.

Action: (Shift) Makes Soutarou remove the bag and carry it in his hand.

Location: Found in Park Area.

Practical Uses: This effect allows Soutarou to kill NPCs (which sometimes leave behind money).

Enter the Rainwater World. Find and interact with the green blob NPC. Go north-east and enter the doorway. Go right and sit on the bench when it has blue paint stains on it (if no paint stains are on it, leave the screen then come back until it does).

This'll teleport you to a park area. Go right and up and interact with the shadowy NPC sitting on a bench.

Black Hair (くろかみ)
Change hair color to Black Appearance: Soutarou's hair turns black.

Passive Effect: None.

Action: (Shift) Soutarou crosses his arms.

Location: Found in Factory.

Practical Uses: None.

Enter the Door World. Go left and up, enter the gray door. Head down then right to the Monochrome Island. Go north and enter the building. Go north-west and through the door frame. Go right until you're inside a building, then right again and enter the manhole.

Enter the door to your right. Go: [Up, Left and Up twice]. Interact with the glass door then leave the room.

Both Hands (りょうて)
Become a Both Hands Appearance: Soutarou's head is replaced with a pair of hands.

Passive Effect: None.

Action: (Shift) Makes Soutarou clap both pairs of hands.

Location: Found in Hands Sector.

Practical Uses: None.

Enter the Board World. Go north-west and step between the two plants in front of the board. Go left and interact with the leaf. Go south-east and interact with the floating NPC. Move up a bit, then left and between the floating squares. Leave the room and go north through the doorway. Interact with the hands.

Western Toilet (ようしきトイレ)
Ride a Western-style Toilet Appearance: Soutarou sits on a floating western-styled toilet.

Passive Effect: None.

Action: (Shift) Flushes the toilet.

Location: Found in Inorganic Corridor.

Practical Uses: None.

Enter the Inorganic World. Go down and left from the door. Interact with the scarecrow. Enter the pink building. Enter the door on the left. Go left again and enter the men's bathroom. Interact with the toilet stall furthest to the left.

Envelope (ふうとう)
Become an Envelope Appearance: Soutarou's head is replaced with a brown envelope.

Passive Effect: None.

Action: (Shift) Opens the envelope and makes a note pop out.

Location: Found in Abandoned House.

Practical Uses: Can be used as a landmark in large areas.

Enter the Door World. Go left and up, enter the gray door. Head down then right to the Monochrome Island. Go north and enter the building. Go north-west and through the door frame. Go right until you see an NPC in front of the railings. Interact with them.

From where you're teleported, go right and follow the train tracks. Go right until you reach a room with a table. Interact with the table.

Pattern (もよう)
Become a Pattern Appearance: Soutarou's head becomes a strange light square pattern.

Passive Effect: None.

Action: (Shift) Pattern increases in size and dissolves in space.

Location: Found in Pattern World.

Practical Uses: This effect allows you to return to the Nexus at will.

Enter the Door World. Go left and up, enter the gray door. Head down then right to the Monochrome Island. Go north and enter the building. Go up a bit and right and interact with the colorful pattern on the ground.

Tape (テープ)
Paste a Tape Appearance: Soutarou's face is covered with red scotch tape.

Passive Effect: None.

Action: (Shift) Makes Soutarou spin around, causing the tape to change color, occasionally placing the tape on the back of his head revealing a bloodied/missing face.

Location: Found in Pasting Corridor.

Practical Uses: None.

Sleep on the couch in your dream bedroom until you're teleported to another room. Go through the door behind you. Go up and interact with the bloody cross on the wall.

Down Jacket (ダウンジャケット)
Wear a Down Jacket Appearance: Soutarou wears a red jacket and becomes completely white.

Passive Effect: None.

Action: (Shift) Soutarou turns into a younger version of himself, causing snow to fall.

Location: Found in Pasting Corridor.

Practical Uses: This effect allows you to make Сhasers disappear (some calm ones disappear too).

Enter the Door World. Go south-east and enter the purple-pink door. Go up to the next area. Go north-east and go between the two rows of metal rods. Go down and through the archway. Interact with the mannequin in the window.

Chain (くさり)
Tie in Сhains Appearance: Soutarou is covered in chains.

Passive Effect: Halves Soutarou's speed and makes metal noises when he walks.

Action: (Shift) Makes Soutarou cry and shake his head.

Location: Found in Anxiety Area.

Practical Uses: None.


 * You need the Brass Knuckles effect first.

Enter the Black Stone World. Find and interact with the blue blob NPC. From where you're teleported go: [Up, Right, Right and Up]. Use the Brass Knuckles on the crack in the wall. Go left through the pathway then go through the doorway.

In the snowy area, go north-west and between the two sets of steel bars. Interact with the large shadow.

Picture Frame (がくぶち)
Become a Picture Frame Appearance: Soutarou's head is replaced with a framed portrait of himself.

Passive Effect: None.

Action: (Shift) Causes the portrait to become cracked and bloodstained.

Location: Found in the Manor.

Practical Uses: Can be used to stop NPC movement.

Enter the Rainwater World. Go left and enter the ladder in the ground. Go south and enter the sliding doors. Go right and down the hallway. Go down the next hallway and enter the third open door. Go up and interact with the empty picture frame.

Black Cat (くろねこ)
Become a Black Cat Appearance: Soutarou turns into a black cat with yellow eyes and a piercing in his left ear.

Passive Effect: Darkened areas will automatically be lightened.

Action: (Shift) Makes Soutarou meow.

Location: Found in the Black Stone World.

Practical Uses: This effect allows Soutarou to see in dark places.

Enter the Black Stone World. Find and interact with the gray cat, as showed in the video.

Distort (みだれ)
Become a Distort Appearance: Soutarou's colors become corrupted/highly saturated.

Passive Effect: None.

Action: (Shift) Makes Soutarou's sprite glitch out, playing a series of random beeps.
 * Note: Not recommended for use in Game World (see the Glitching the Dream event).

Location: Found in Game World.

Practical Uses: None.

Enter the Inorganic World. Go right a little then go north. Interact with the beige ball. Enter the striped wall from the side. Enter the door to your left and interact with the TV. Go up and interact with the purple object. Leave the room and go right. Go up between the streetlamps until you're teleported. Interact with the gray object.

Corpse (どうたい)
Become a Corpse`s torso Appearance: Soutarou turns into a headless torso.

Passive Effect: Soutarou`s walking speed is significantly lowered.

Action: (Shift) Causes Soutarou to ooze blood.

Location: Found in Iron Plate Area.

Practical Uses: None.


 * You need the Black Cat effect first.

Equip the Black Cat effect and enter the Iron Fence World. Go north-east and interact with the gate with an unlit lamp on it. Go left until you see an egg below you. Go down and interact with it. Go north-west and interact with the pile of flesh.

Case (ケース)
Be into a Case Appearance: Soutarou becomes trapped in a glass case with a large bloodstain on the back.

Passive Effect: Attracts NPCs while the effect is equipped.

Action: (Shift) Causes Soutarou to rattle around for a second.

Location: Found in the Streets.

Practical Uses: None.


 * You need 100 Yen first.

Enter the Black Stone World. Find and interact with the floating purple circles. Go left, down a bit then left again and go up the stairs. Head north-west from the staircase until you find a yellow machine next to a lamp post. Interact with the machine.

Katamari (かたまり)
Become a mass Appearance: Soutarou`s slides around in a pool of black slime. His hairstyle became a high ponytail.

Passive Effect: None.

Action: (Shift) Causes Soutarou to vomit up more slime.

Location: Found in Migraine Halls.

Practical Uses: None.

Enter the Board World. Go north-west and step between the two plants in front of the board. Go left and interact with the leaf. Go north-east and interact with the jagged blue statue. Go left and enter the first door you see. Enter the second door you see. Interact with the black sludge in the corner.

Window (まど)
Become a Window Appearance: Soutarou's head becomes a window.

Passive Effect: None.

Action: (Shift) Causes the window to open, displaying a picture.

Location: Found in the Garden.

Practical Uses: None.

Enter the Rainwater World. Go north-west and interact with the green blob NPC. Go north and interact with the tiny white flower. Go north and interact with the walking window.

=Events & Trivia=

Bored
In the real room, if you wait a little, Soutarou will yawn.

Waking Up
Most of the effects have a unique waking up action, try to find them all! For example, if you have the Tape effect equipped, Soutarou looks like he is being taped until he disappears. Or, if he's in the child state of the Down Jacket effect, he'll fall on his knees. Or if he uses the Corpse effect, he will disappear and leave behind a blood puddle.

What's also interesting is that the only time Soutarou will pinch his cheek like any other dreamer is when he has the Black Hair effect equipped.

Trying to wake up when he's already awake will result in him looking up - probably at the player - confused.

Nature of Chasers
Chasers - let's call them Shokushu which from Japanese means Tentacles. So in this game, Shokushu as chasers work differently than in other fan games. If Soutarou attacks a calm chaser while wearing a bag on his head with the Brass Knuckles effect, the Shokushu will be killed, BUT if Soutarou does the same action without the bag on his head, the chaser turns into lunatic/mad form, and if he gets caught, he will be transported to an inescapable area.

Ringing phone

 * Please note that you won't be able to witness this event if you have collected all effects.

In the dream room, sleep in the couch and wait until you hear a phone ringing. Then, check the drawer next to you; a short cutscene will begin.

Black Stone World ghosts
If you equip the Brass Knuckles effect in the Black Stone World, the ghosts wandering in the world will immediately disappear and you won't be able to hurt any of them.

Behind the doors
In Door World, there is a dark blue door which disappears upon interaction and a green door that, when interacted with, will slighty open, revealing a big red eye behind it. There is also a random chance that if you try to open any locked door, they will all open and shows multiple red eyes.

Manor Shenanigans
Somewhere in the Rainwater World's sewers is a brown sliding door that is entrance to a manor, where dozens of housemaids will bow down before Soutarou everytime he enters a hallway or a room, except when you've equipped a certain effect. If Soutarou wears the Brass Knuckles before them, they will look down on him, before forcing him to unequip it.

In the room that's home to the Picture Frame effect, using the latter will result in the original frame being fractured as well.

The Manor's Secret
In that same manor, there is a room with a moveable object who's blocking a secret room. At the end of it, there is a view of what could be a bloodied scenery. When quitting this place, Soutarou will first look at that scenery one more time, before coming back to the actual manor.

However, there are odds that, when entering and going at the end of the room, Soutarou will have a pained expression on his face and fall on his knees, before waking up.

Gray Building Shenanigans
From the starting point in the building the Black Stone World's blue blob is teleporting you to, go west, then south. If you try to go into the eastern doorway here, it will disappear without warning and you will hear laughter.

You can also go all the way to the right, then down. In the dead end, there is a big red eyeball; exiting and entering the room used to have a chance of making a hole appear instead.

(Feigning) Ignorance
Find the large doorway in the gray building. Go upstairs, until you're on the third floor - the one after the floating gray teleporter. Attempting to go up again will result in Soutarou immediately go back again, with an uneasy expression on his face.

A similar event happens when you try to open the bloodied dresser in the White Room. The screen will fade to black, preventing you to see what's inside. Although this time, he'll act like there's nothing of note in there.

White Building
In the arcade, interact with the machine that has a white screen to trigger a little cutscene, showing what seems to be either a church or a hospital. It won't do anything once it's over, but the next time Soutarou sleeps, another cutscene of that same building will show up, waking him up immediately. There is a chance that you will be teleported to an inescapable room after the cutscene.

The Arcade Chaser
In the second room of the same arcade, a blond-haired chaser can be found playing on an arcade machine. Trying to hit him with the Brass Knuckles - or to disturb him with several other effects - will result in him looking at Soutarou menacingly, revealing as well his hostile nature.

Glitching the Dream

 * You need the Distort effect to perform this event.

While in the FC World, equip the Distort effect and press the action key. The screen will glitch, while a loud noise plays, before Soutarou wakes up.

Shapeshifter in Organic World's Inescapable Area

 * You need the Brass Knuckles effect.

Go to Inorganic World, find the girl scarecrow (go down a bit and then left), enter the building, use the Brass Knuckles effect on Shokushu (chaser) BUT take the bag off Soutarou's head (press Shift), let the mad chaser catch Soutarou, you will be in an inescapable area with interesting shapeshifting NPC, if you use the Both Hands effect his her head became elk horns and if you use Black Cat effect, the head of shapeshifter becomes cat like. She also can be killed.

Cursed Room

 * This is a one-time, forced wake up event.

Enter the Inorganic World and interact with the scarecrow that's somewhere south to the door. Continue until you arrive in a dark-ish area, then find and interact with a bouncing white head. Go west, north and interact with the gray mass, taking you to a building.

Walk left, always north, then enter the first door you'll see. In the next hallway, go into the third room. Search for a box and try to interact with it. Return to the entrance to trigger the event ; the floor starts to get darker, while the door will be locked, preventing you from exiting the room. Several arms then appear, chasing Soutarou. Touching one of them will force him to wake up.

After that, if you try to come back there, Soutarou will automatically refuse to do so.

Room of bad memories
Enter the Board World. Go north-west and step between the two plants in front of the board. Go left and interact with the leaf. Go north-east and interact with the jagged blue statue. This is a random event, but to have a higher chance of obtaining it you need to interact with the papers in the room with one paper and in the room with many papers. Then, go to the left upper corner and enter the first door, and in next hall enter the second door. Walk around in this room until Soutarou falls to his knees and starts to remember something from his past.

Sewer Monster
Somewhere in the sewers - that are accessible by going into a hole in one of the prison's cells, a doorway will take you to platform surrounded by waste, where dwells a one-eyed green monster. If you dare interact with him, Soutarou will be submerged by him as soon as he tries to leave, forcing him to wake up.

The little girl in the Streets
By going between the two lampposts in the Case effect's area, you'll find yourself in a backstreet where a blonde little girl can be found. Most of the time, she'll be wandering, although there is a chance to find her sitting. If you re-enter this area again, there are odds that Soutarou will find her unconscious, apparently injured and probably dead - or dying. He'll head towards her and, desperate, finally falls on his knees before waking up.

Note that, when near this girl, Soutarou will refuse to equip any gruesome effects, like Centipede, Brass Knuckles or Case.

Cat Basket Flying Event

 * This is a random event that can only be activated with the Black Cat effect.

Go in the Board World, from the door go in right a bit and then all way up until you not find the black enter, in black room go up and interact with a three pillars, find and go between four metal rods or sticks that stand by a two rows, then go up and enter the building, go all way up through doors or enters, with upstairs, you must be in a big balcony, if in this building night on this balcony/room must be a creature that looks like a hybrid of a cat and basket, use Black Cat Effect and interact with Basket Cat, you can control a bit Soutarou in form of a Black Cat sitting in Cat Basket's place, Basket Cat itself flying, on a background of night sky.

Mysterious girl in Gray World
Its something like Poniko/Uboa Event from Yume Nikki, to trigger this event, enter the Door World, find and enter in purple-pink door. Go up to the next area. In Gray World find the cabin/house with a big chair or even throne, enter in house (approximately 52 times) and leave repeatedly until girl that on a second appears the throne still sitting there, in that moment Soutarou can't leave her house since the door is locked, if Soutarou interacts with this girl, first off she will give him a cute smile, then a creepy smile and then Soutarou will wake up.

Eye Box

 * You need the Brass Knuckles effect to perform this event.

An event that is working the same way as the Eye Box event from Yume Nikki. Find the box located east on the Monochrome Island, equip the Brass Knuckles and interact with the object. Doing so has a chance to teleport you to a small room. Going into one of the doorways will only lead you to the other one, meaning that this room is a loop - you can verify it by using the Envelope effect. Interacting again with the box will bring you back to the Monochrome Island.

Cave Chaser

 * This is a random event.

Enter the Door World. Go left and up, enter the gray door. Head down then right to the Monochrome Island. Go north and enter the building. Go north-west and through the door frame. Go right until you see an NPC in front of the railings. Interact with them.

From where you're teleported, go right and follow the train tracks, there must be a hole in the wall, if Soutarou looks through it, he sees a calm chaser with blonde hair, but if Soutarou looks through it again and the chaser is gone, he appears behind Soutarou and eats him offscreen, forcing Soutarou to wake up.

Vending Machine Chaser

 * You need the Black Cat effect to access the event's location and less than 100 Yen to trigger it. Also, you won't be able to witness it if you have collected all effects.

Enter the Iron Fence World. Go roughly north-east and interact with the lamp. Go a little south, west, then interact with the black egg. Go south until you see a mass of flesh, west and interact with the window where a green liquid is leaking. If it's the first time reaching this area, you'll need to interact with the rock blocking the path with the Brass Knuckles effect to make Soutarou destroy it.

Continue to walk. When you arrive at the end, make sure that a blond-haired chaser is there; if he is, try to buy a drink from the vending machine. The chaser will get to it, buy one and give it to you. He will then wink at Soutarou.

Unusual Inescapable Areas

 * You need the Brass Knuckles effect.

Enter the Door World. Go left and up, enter the gray door. Head down then right to the Monochrome Island. Go north and enter the building. Go north-west and through the door frame. Go right until you're inside a building. Use the Brass Knuckles without the bag on Soutarou's head, hit the chaser and let him chase and catch you, first inescapable area that you can visit by bother chaser is Monochrome Hill after door world, there you can find a little black haired Soutarou, he can be killed.

Enter the Black Stone World. Find and interact with the blue blob NPC. From where you're teleported go Up, Up and left, use Brass Knuckles again without the bag on Soutarou's head, hit the chaser and let him catch you. Soutarou will then be teleported to a strange white room with a furniture, clock and door that is blocked by some kind of counter.

Railings NPC

 * You need the Picture Frame effect.

Enter the Door World. Go left and up, enter the gray door. Head down then right to the Monochrome Island. Go north and enter the building. Go north-west and through the door frame. Go right until you see an NPC in front of the railings. When Soutarou uses the Picture Frame effect in the presence of this NPC, this creature just disappears, but if you use it after teleporting to the cave location this NPC seems to lay in the water, like a dead body, actually same in railings location, but it can be seen from Soutarou view, since this human being very far below.

White Cat
Go in Door World, find and enter the gray door, in next area just go down, and next to the right, go up and find a white building, go inside from the left side, find the door frame in north-west direction and go through it, on railings area find the human like NPC and interact with them to teleport to the cave, use the Black Cat effect to go through the hole, in next area just go to the right, in the place that looks like a greenhouse find the door with vines or green plant parts and go through it, in the next area, go to the left to enter the cat building, when you pass the three rooms you find the white cat sleeping in the basket, if Soutarou uses the Brass Knuckles effect on her white cat will run from him, and then she can be in different places like between four holes in third room, on some kind of pedestal in first room, or the basket in fourth room, but it is always random after Soutarou wakes up and falls asleep again, the last place in which she can be is outside of the cat building, sitting near the vending machine.

=Endings Guide=

END 1
To get this ending, you must have all effects without dropping them off in the Nexus, waking up, then opening the door. The screen will slowly fade to black, revealing a "Thank You" message.

END 2
To get this ending, you must drop off all effects in the Nexus (Press and hold Z), wake up, then open the door. [Soutarou will stop in place, stumble back from the door and pass out. ] The screen will fade to the "Thank You screen", and you will return to the title screen.

END 3
To get this ending, you must drop off all effects in the Nexus and open the white book in Soutarou's dream room. [After opening the door, he will back up from the door and head toward his balcony. He will look over his balcony and jump off the broken part of his railing. After hearing him fall and splat on the road, the screen fades in to a bleeding Soutarou breathing heavily. The girl sitting in the chair in the Gray World (fan name Himemi) will approach him. The screen will cut to black, a thud sound heard. The screen fades in, showing Soutarou, sitting up with red and black eyes, over the girl, now possibly knocked out or dead. Soutarou leans toward her, and appears to eat her. Then red, hellish-looking vines quickly sprout out of the street, and the "Thank you" message appearing with a loud noise. ]

END
To get this ending, you will use the same procedure as END 3, but after opening the book, go to the area with the needles accessible from the Board World and open the plain white door. When in the white rooms, interact with the mirror until a new door is shown. Enter the door and interact with the ajar door. A new room will be shown with a book in the center. Open the book, wake up, and interact with the door. [The cutscene will act like END 3, up until the girl approaches Soutarou with some kind of blunt weapon. She will kill him from off-screen, fading in revealing a gaping dent in his head. The ending music will play, the screen slowly fading to white and going to the title screen without a message. ]