Memorial Playground/guide

Complete effects guide for Memorial Playground (Version 0.10).

=Effects Guide=

Child
"Like looking in a mirror - decades ago" Appearance: August becomes a child.

Passive Effect: Certain NPCs will start following the protagonist around.

Action: None.

Location: Found in the backyard.

Practical Uses: Allows you to fit into small spaces.

Interact with the fence. Go north one street, head east to the end of the block, and enter the green house with a purple roof. Enter the top-right door, and then left. From here, enter the top door in the middle of the room, then the left door, then left again, then up, and then up one more time.

You should reach an outdoor area with a few dogs walking around. Go north-east and walk between the two rows of bushes with pink flowers/berries on them. Walk up once more and you should see a NPC sitting by the water. Talk to the NPC and say Yes when he asks to sit with him. After the conversation ends, go back the way you came. You'll get the effect after you leave.

Sketch
"You never could get that far into a piece, could you..." Appearance: August becomes a sketch version of himself.

Passive Effect: None.

Action: None.

Location: Found in the maze house's library.

Practical Uses: None.

Interact with the fence. Go north-east and enter the green house with a purple roof. Enter the top-right door then go left into the larger room. Enter the door in the middle. Go through the door on the right then enter the top door in the middle of the next room. Go up the hall and enter the door. Go right then enter the door at the bottom of the room.

You should arrive in a glitched out room with a table and chairs. Go right and enter the door. Go down the hallway to a room full of paintings. Enter the door south from you. Go left and you'll arrive in a room with several bookshelves. Talk to the NPC standing in front of a bookshelf and you'll obtain the effect.

Messed Up
"Don't think too hard about it." Appearance: August becomes glitchy.

Passive Effect: August's sprite distorts as he walks.

Action: None.

Location: Found at the corrupted house.

Practical Uses: None.

Interact with the wall outlet. Head south a little and then to the right and interact with the 3D bird. From here, head south, then east, then north and hop over the path on the far right side and enter the house. Enter the door on the top-left and go through the hallway until you reach a room with a large dragon NPC. Talk to the dragon and it will give you the effect before kicking you out.

Power
"Isn't it a little scary-looking to be this strong...?" Appearance: August's colors change to a red and black palette.

Passive Effect: None.

Action: None.

Location: Found at the void birdcage.

Practical Uses: Allows you to break open blocked pathways.

Interact with the wall outlet. Head south and interact with the floating globe to the left of the fork. Head south and step on the "NEXT" button at the bottom of the first two pages. On the third, interact with the birdcage picture at the bottom. Go inside the larger birdcage and interact with the chest behind the bird NPC. Say Yes, and he'll let you have the effect inside.

Someone Else
"It's better this way." Appearance: August becomes a shadow person. Alternate appearances are a pink man, August's real-world appearance, and one of the cyan cat NPCs.

Passive Effect: Certain NPCs will have different dialogue depending on the current form being used.

Action: Pressing Q when active will allow you to swap between different appearances.

Location: Found in the white clock house.

Practical Uses: None.

Interact with the cave entrance. Head straight south into the tunnel there, and then take the left path at the fork. A little to the northwest, there will be a floating orb surrounded by mushrooms. Step on it, and head north into the building. Once inside, take the left path and continue through the hallway until you enter a room with an NPC. Talk to them and say Yes when they ask for a request. At the end of your conversation, you'll be given the effect.

=Events=

Locked In
Interact with the fence. Go north-east and enter the green house with a purple roof. Enter the top-right door then go left into the larger room. Enter the door in the middle. Go through the door on the right then enter the bottom door in the middle of the next room. If you try to leave the small room you'll find that the door's been locked. A cutscene will happen and the player will be woken up afterwards.

Angry Rabbit
Interact with the cave entrance. Go to the center-right side of the main area and talk to one of the rabbit NPCs alone in a room. After some dialogue, the rabbit will begin chasing the player and attack them if caught.