Mikan Muzou (未完夢像)/guide

Complete effects guide for Mikan Muzou (version 0.03)

Guide
This section will help you to find those sneaky effects such as the Chains effect that you may have trouble finding.



=Soutarou's Effects=

Centipede (ムカデ)
Enter the Board World. Go north-west and step between the two plants in front of the board. Go north-west again and interact with the insect.

Brass Knuckles (メリケンサック)
Enter the Rainwater World. Find and interact with the green blob NPC. Go north-east and enter the doorway. Go right and sit on the bench when it has blue paint stains on it (if no paint stains are on it, leave the screen then come back until it does).

This'll teleport you to a park area. Go right and up and interact with the shadowy NPC sitting on a bench.

Black Hair (くろかみ)
Enter the Door World. Go left and up, enter the gray door. Head down then right to the Monochrome Island. Go north and enter the building. Go north-west and through the door frame. Go right until you're inside a building. Go right and enter the manhole.

Enter the door to your right. Go: [Up, Left and Up twice]. Interact with the glass door then leave the room.

Both Hands (りょうて)
Enter the Board World. Go north-west and step between the two plants in front of the board. Go left and interact with the leaf. Go south-east and interact with the floating NPC. Go up a bit and left. Go between the floating squares. Leave the room and go north through the doorway. Interact with the hands.

Western Toilet (ようしきトイレ)
Enter the Inorganic World. Go down and left from the door. Interact with the scarecrow. Enter the pink building. Enter the door on the left. Go left again and enter the men's bathroom. Interact with the toilet stall furthest to the left.

Envelope (ふうとう)
Enter the Door World. Go left and up, enter the gray door. Head down then right to the Monochrome Island. Go north and enter the building. Go north-west and through the door frame. Go right until you see an NPC in front of the railings. Interact with them.

From where you're teleported, go right and follow the train tracks. Go right until you reach a room with a table. Interact with the table.

Pattern (もよう)
Enter the Door World. Go left and up, enter the gray door. Head down then right to the Monochrome Island. Go north and enter the building. Go up a bit and right and interact with the colorful pattern on the ground.

Tape (テープ)
Sleep on the couch in your dream bedroom until you're teleported to another room. Go through the door behind you. Go up and interact with the bloody cross on the wall.

Down Jacket (ダウンジャケット)
Enter the Door World. Go south-east and enter the purple-pink door. Go up to the next area. Go north-east and go between the two rows of metal rods. Go down and through the archway. Interact with the mannequin in the window.

Chain (くさり)

 * You need the Brass Knuckles effect first.

Enter the Black Stone World. Find and interact with the blue blob NPC. From where you're teleported go: [Up, Right, Right and Up]. Use the Brass Knuckles on the crack in the wall. Go left through the pathway then go through the doorway.

In the snowy area, go north-west and between the two sets of steel bars. Interact with the large shadow.

Picture Frame (がくぶち)
Enter the Rainwater World. Go left and enter the ladder in the ground. Go south and enter the sliding doors. Go right and down the hallway. Go down the next hallway and enter the third open door. Go up and interact with the empty picture frame.

Black Cat (くろねこ)
Enter the Black Stone World. Find and interact with the gray cat, as showed in the video.

Distort (みだれ)
Enter the Inorganic World. Go right a little then go north. Interact with the beige ball. Enter the striped wall from the side. Enter the door to your left and interact with the TV. Go up and interact with the purple object. Leave the room and go right. Go up between the streetlamps until you're teleported. Interact with the grey object.

Corpse (どうたい)

 * You need the Black Cat effect first.

Equip the Black Cat effect and enter the Iron Fence World. Go north-east and interact with the gate with an unlit lamp on it. Go left until you see an egg below you. Go down and interact with it. Go north-west and interact with the pile of flesh.

Case (ケース)

 * You need 100 Yen first.

Enter the Black Stone World. Find and interact with the floating purple circles. Go left, down a bit then left again and go up the stairs. Go up as far as you can then left as far as you can. Interact with the machine beside the lamp post.

Katamari (かたまり)
Enter the Board World. Go north-west and step between the two plants in front of the board. Go left and interact with the leaf. Go north-east and interact with the jagged blue statue. Go left and enter the first door you see. Enter the second door you see. Interact with the black sludge in the corner.

Window (まど)
Enter the Rainwater World. Go north-west and interact with the green blob NPC. Go north and interact with the tiny white flower. Go north and interact with the walking window.

=Events & Trivia=

Bored
In the real room, if you wait a little, Soutarou will yawn.

Waking Up
Most of the effects have a unique waking up action, try to find them all ! For example, if you have the Tape effect equipped, Soutarou looks like he is being taped until he disappear or, if he's in the child state of the Down Jacket effect, he'll falls on his knees.

What's also interesting is that the only time Soutarou will pinch his cheek like any other dreamer is when he has the Black Hair effect equipped.

Trying to wake up when he's already awake will result in him looking up - probably at the player - confused.

Nature of Chasers
Chasers let's call them Shokushu which from Japanese means Tentacles, so in Mikan Muzou Shokushu as chasers very unusual, if Soutarou while he wears a bag on his head attacking calm chaser by a Brass Knuckles effect, Shokushu will die, BUT if Soutarou do same action without bag on his head chaser turn in lunatic/mad form and if he caught Soutarou ofcourse he transports ponytail guy in inescapable area.

Ringing phone

 * Please note that you won't be able to witness this event if you have collected all effects.

In the dream room, sleep in the couch and wait until you hear a phone ringing. Then, check the drawer next to you ; a short cutscene will begin.

Black Stone World ghosts
If you equip the Brass Knuckles effect in front of the ghosts wandering in the world, they will immediately disappear and you won't be able to hurt any of them.

Behind the doors
In Door World, there is a green door that, when interacted with, will slighty open, revealing a big red eye behind it. There is also a random chance that if you try to open any locked door, they will all open and shows multiple red eyes.

Manor Shenanigans
Somewhere in the Rainwater World's sewers is a brown sliding door that is entrance to a manor, where dozens of housemaid will bow down before Soutarou everytime he enters a hallway or a room, except when you've equipped a certain effect. If Soutarou dares wearing the Brass Knuckles before them, they will look down on him, before forcing him to desequip it.

In the room that's home to the Picture Frame effect, using the latter will result in the original frame the be broken as well.

The Manor's Secret
In that same manor, there is a room with a moveable object who's blocking a secret room. At the end of it, there is a view of what could be a bloodied scenery. When quitting this place, Soutarou will first look at that scenery one more time, before coming back to the actual manor.

However, there are odds that, when entering and going at the end of the room, Soutarou will have a pained expression on his face and fall on his knees, before waking up.

Gray Building Shenanigans
From the starting point in the building the Black Stone World's blue blob is teleporting you to, go west, then north. If you try to go into the eastern doorway, it will disappear without warning and something will laugh at you.

You can also go all the way left, then south. In the dead end, there is a hole on the floor ; exiting and entering the room again has a chance to make a big red eyeball appear instead.

(Feigning) Ignorance
Find the large doorway in the grey building. Go upstairs, until you're on the thiird floor - the one after the floating grey teleporter. Attempting to go up again will result in Soutarou immediately go back again, with an uneasy expression on his face.

A similar event happens when you try to open the bloodied dresser in the White Room. The screen will fade to black, preventing you to see what's inside. Although this time, he'll act like there's nothing of note in there.

White Building
In the arcade, interact with the machine that has a white screen to trigger a little cutscene, showing what seems to be either a church or an hospital. It won't do anything once it's over, but the next time Soutarou sleeps, another cutscene of that same building will show up, waking him up immediatly.

The Arcade Chaser
In the second room of the same arcade, a blond-haired chaser can be found playing on a arcade machine. Trying to hit him with the Brass Knuckles - or to disturb him with several other effects - will result in him looking at Soutarou menacingly, revealing as well his hostile nature.

Glitching the Dream

 * You need the Distort effect to perform this event.

While in the FC World, equip the Distort effect and press the action key. The screen will glitch, while a loud noise plays, before Soutarou wakes up.

Shapeshifter in Organic World's Inescapable Area

 * You need the Brass Knuckles effect.

Go in Organic World, find the girl scarecrow (go down a bit and then left), enter in the building, use Brass Knuckles effect on Shokushu (chaser) BUT take the bag of Soutarou's head (press shift button), let mad chaser caught the Soutarou, you must be in inescapable area with interesting shapeshifting NPC, if you use Two Hands effect his her head became a elk horns and if you use Black Cat effect head of Shapeshifter became cat like, she also can be killed.

Cursed Room

 * This is an one-time, forced wake up event.

Enter the Inorganic World and interact with the scarecrow that's somewhere south to the door. Continue until you arrive in a dark-ish area, then find and interact with a bouncing white head. Go west, north and interact with the gray mass, taking you to a building.

Walk left, always north, then enter the first door you'll see. In the next hallway, go into the third room. Search for a box and try to interact with it. Return to the entrance to trigger the event ; the floor starts to get darker, while the door will be locked, preventing you from exiting the room. Several arms then appear, chasing Soutarou. Touching one of them will force him to wake up.

After that, if you try to come back there, Soutarou will automatically refuse to do so.

Room of bad memories
Enter the Board World. Go north-west and step between the two plants in front of the board. Go left and interact with the leaf. Go north-east and interact with the jagged blue statue. This is random event, but to better switch it you need interact with papers in room with one paper and in room with many papers, then.go in left upper corner and enter in first door and in next hall enter the second door, walk in this room until Soutarou until squatting and will start to remember something from his past.

Sewer Monster
Somewhere in the sewers - that are accessible by going into a hole in one of the prison's cells, a doorway will take you to platform surrounded by waste, where dwells a one-eyed green monster. If you dare interact with him, Soutarou will be submerged by him as soon as he tries to leave, forcing him to wake up.

The little girl in the Streets
By going between the two lampposts in the Case effect's area, you'll find yourself in a backstreet where a blonde little girl can be found. Most of the time, she'll be wandering, although there is a chance to find her sitting. If you re-enter this area again, there are odds that Soutarou will find her unconscious, apparently injured and probably dead - or dying. He'll head towards her and, desperate, finally falls on his knees before waking up.

Note that, when near this girl, Soutarou will refuse to equip any gruesome effects, like Centipede, Brass Knuckles or Case.

Cat Basket Flying Event

 * This is a random event that can only be activated with the Black Cat effect.

Go in the Board World, from the door go in right a bit and then all way up until you not find the black enter, in black room go up and interact with a three pillars, find and go between four metal rods or sticks that stand by a two rows, then go up and enter in the building, go all way up through doors or enters, with a upstairs, you must be in a big balcony, if in this building night on this balcony/room must be a creature that looks like a hybrid of a cat and basket, use Black Effect and interact with Basket Cat, you can control a bit Soutarou in form of a Black Cat sitting in Cat Basket's place, Bascat itself flying, on a background of night sky.

Mysterious girl in Gray World
Its something like Poniko/Uboa Event from Yume Nikki, to trigger this event, enter the Door World, find and enter in purple-pink door. Go up to the next area. In Gray World find the cabin/house with a big chair or even throne, enter in house (approximately 52 times) and leave repeatedly until girl that on a second appears the throne still sitting there, in that moment Soutarou can't leave her house since door is be locked, if Soutarou interact with this girl, first of she give him a cute smile, then creepy smile and then Soutarou will wake up.

Eye Box

 * You need the Brass Knuckles effect to perform this event.

An event that is working the same way as the Eye Box event from Yume Nikki. Find the box located east on the Monochrome Island, equip the Brass Knuckles and interact with the object. Doing so has a chance to teleport you to a small room. Going into one of the doorways will only lead you to the other one, meaning that this room is a loop - you can verify it by using the Envelope effect. Interacting again with the box will bring you back to the Monochrome Island.

Cave Chaser

 * This is a random event.

Enter the Door World. Go left and up, enter the gray door. Head down then right to the Monochrome Island. Go north and enter the building. Go north-west and through the door frame. Go right until you see an NPC in front of the railings. Interact with them.

From where you're teleported, go right and follow the train tracks, there must be a hole in the wall, if Soutarou look through it he see a blonde calm chaser, but if Soutarou look through it again and the chaser is gone but he appears behind Soutarou and eat him offscreen and then Soutarou will wake up.

Vending Machine Chaser

 * You need the Black Cat effect to access the event's location and less than 100 Yen to trigger it. Also, you won't be able to witness it if you have collected all effects.

Enter the Iron Fence World. Go roughly north-east and interact with the lamp. Go a little south, west, then interact with the black egg. Go south until you see a mass of flesh, west and interact with the window where a green liquid is leaking. If it's the first time reaching this area, you'll need to interact with the rock blocking the path to make Soutarou destroys it.

Continue to walk. When you arrive at the end, make sure that a blond-haired chaser is there ; if he is, try to buy a drink from the vending machine. The chaser will get to it, buy one and give it to you. He will then wink at Soutarou.

Unusual Inescapable Areas

 * You need the Brass Knuckles effect.

Enter the Door World. Go left and up, enter the gray door. Head down then right to the Monochrome Island. Go north and enter the building. Go north-west and through the door frame. Go right until you're inside a building. Use Brass Knuckles without bag on Soutarou's head on chase and let him caught you, first inescapable area that you can visit by bother chaser is Monochrome Hill after door world, there you can find little black haired Soutarou, he can be killed.

Enter the Black Stone World. Find and interact with the blue blob NPC. From where you're teleported go Up, Up and left, use Brass Knuckles again without bag on Soutarou's head on chaser and let him caught you, Soutarou be teleported in a strange white room with a furniture, clock and door that blocked by some kind of counter.

Railings NPC

 * You need the Picture Frame effect.

Enter the Door World. Go left and up, enter the gray door. Head down then right to the Monochrome Island. Go north and enter the building. Go north-west and through the door frame. Go right until you see an NPC in front of the railings. if Soutarou use Picture Frame effect in presence of this NPC, this creature just dissappears, but if you use Picture Frame after teleporting to cave location this NPC seems to lay in a water, like a dead body, actually same in railings location, but its can be seen from Soutarou view, since this human being very down below.

White Cat
Go in Door World, find and enter in the gray door, in next area just go down, and next to the right, go up and find a white building, go inside from the left side, find the door frame in north-west direction and go thrugh it, on railiungs area find the human like NPC and interact with them to teleports to cave, use Black Cat effect to go through the hole, in next area just go to the right, in place that looks like greenhouse find the door with vines or green plant parts and go through it, in next are go to the left to enter the cat building, when you pass the three rooms you find the white cat sleeping in the basket, if Soutarou use Brass Knuckles effect on her whiite cat just run from him, and then she can be in different places like between four holes in third room, on some kind of pedestal in first room and same basket in fourth room, but its always random after Soutarou wake up and fall asleep again, last place in which she can be its outside of cat building, sitting near to the Vending Machine.

END 1
To get this ending, you must have all effects without dropping them off in the Nexus, waking up, then opening the door. The screen will fade to black slowly, revealing a thank you message.

END 2
To get this ending, you must drop off all efects in the Nexus, wake up, then open the door. Soutarou will stop in place, stumble back from the door and pass out. The screen will fade to the Thank You screen, and will return to the title screen.

END 3
To get this ending, you must drop off all efects in the Nexus and open the white book in Soutarou's dream room. After opening the door, he will back up from the door and head toward his balcony. He will look over his balcony and jump off the broken part of his railing. After hearing him fall and splat on the road, the screen fades in to a bloody Soutarou breathing heavily. The girl sitting in the chair in the Grey World (Accessed from Door World) will approach him. The screen will cut to black, a bang sound heard. The screen fades in, showing Soutarou, sitting up with red and black eyes, over the girl, now knocked out or dead. Soutarou leans toward her, red, hellish-looking vines quickly sprouting out of the street, the Thank You message appearing with a loud noise.

END
To get this ending, you will use the same procedure as END 3, but after opening the book, go to The Field (This is the day/night area located in Forest World) and open the plain white door. When in the None Rooms, mess with the mirror until a new door is shown. Enter the door and interact with the ajar door. A new room will be shown with a book in the center. Open the book, wake up, and interact with the door. The cutscene will act like END 3, up until the girl approaches Soutarou with a spear. She will kill him from off-screen, fading in revealing a gaping cut in his head. The ending music will play, the screen slowly fading to white and going to the title screen without a message.