Thread:Nexus0.10/@comment-24169018-20140313113828/@comment-24169018-20140328203529

Ok, I'm gonna be honest with you, and remember, this is only my opinion on the subject. I have nothing against other translators, as long as they do a good job and know exactly what they're doing. But you can't just run text through google translate without knowing if it's correct or not and put it up together in a translation you intend to release. That's the reason why I don't fo Chinese translations, if I can't read it, I don't translate it.

DreaMaker is not the best tool for translating Yume Nikki fangames. I think it was meant to be mostly for dialogue or text-based adventure games made in RM2000. I use Habisain's RPG Maker Trans because it extracts all of the text in the game.

"But the "string" section still has ?s and random Chinese characers in the mix." - This indicates that at some point of the extraction the text got corrupted. It's actually the same text decrypted with the wrong character encoding, which make it look like nonsense (Example --  ђl‚в•Ё‚рђ¶‚«•Ф‚з‚№). If you fail to reverse the corrupt text into its original and correct form, there is no point trying to translate it, even if some of the characters appear to be Chinese/Japanese.

From what you've written here, I personally suggest that you keep that translation to yourself until you learn how to do it right. If you still are going to release this kind of translation, you might get into trouble with the creator or fans of that game and make yourself a bad name as a translator. But then again, a bad translation may be enough to satisfy some gamers...