Re:Vessel/guide

Incomplete effects guide for Re:Vessel (Version 0.1.6).

=Nexus=



=Effects Guide=

Scooter
Appearance: Resa rides on an orange scooter.

Passive Effect: Resa's moving speed increases.

Action: None.

Practical Uses: Can be used to travel through the dream world faster.

Enter World 5. Go down between the tall yellow plants then go right. You should see an orange scooter placed south of a dirt path. Interact with the scooter to get the effect.

Mushroom
Appearance: Resa turns into a mushroom.

Passive Effect: None.

Action: (Shift) Spores fly out from Resa's head.

Practical Uses: None.

Location: World 2 > go left, interact with purple and blue warp > interact with the white ball > go in the nearest tunnel and follow the path to the brown warp object > go southwest to the pink object

Snare
Appearance: Resa has a snare drum for a head.

Passive Effect: Resa's moving speed increases.

Action: (Shift) Resa spins around and plays the drum.

Practical Uses: None.

Enter World 4. Go down two roads from the house then head right. Enter the house with green goo coming out of its windows. Once inside, go left and interact with the snare drum on the ground.

Claymore
Appearance: Resa wields a claymore as a weapon.

Passive Effect: NPCs will move away from Resa while this effect's equipped.

Action: (Z) When interacting with a NPC, Resa will attack them. (Shift) Resa swings the claymore.

Practical Uses: Used to kill NPCs.

Enter World 5. Head south directly from the entrance and interact with the TV on the ground. In the area you're warped to, go north several steps then head left. Interact with the smiling TV on the ground at a diagonal dead-end path. Enter the doorway to your right to reach a balcony. Interact with the claymore on the ground.

Wizard
Appearance: Resa is dressed as a wizard.

Passive Effect: None.

Action: (Shift) Resa teleports to the Nexus.

Practical Uses: Used to return to the Nexus quickly.

(WIP)

Colourless
Appearance: Resa becomes colorless.

Passive Effect: None.

Action: (Shift) Resa becomes semi-transparent.

Practical Uses: None.

(WIP)

Angel
Appearance: Resa becomes an angel.

Passive Effect: None.

Action: (Shift) It begins raining.

Practical Uses: None.

(WIP)

Resa
Appearance: Resa's hair returns to its real-world length.

Passive Effect: None.

Action: None.

Practical Uses: None.

Enter World 1. Go south-east from the door and look for a 4x4 square of purple cylinders with a blue object in the middle. Interacting with this blue object gives you the effect.

Coyote
Appearance: Resa has the ears and tail of a coyote.

Passive Effect: None.

Action: (Shift) Resa bows.

Practical Uses: None.

(WIP)

Forest Spirit
Appearance: Resa becomes a green forest spirit.

Passive Effect: None.

Action: None.

Practical Uses: None.

(WIP)

Water Elemental
Appearance: Resa becomes a water elemental with long teal hair and a teal dress.

Passive Effect: None.

Action: (Shift) Resa flashes white for a second and a splashing sound effect plays.

Practical Uses: None.

Enter World 5. Go several steps right from where the scooter is then go south. Enter the hole in the ground to reach a forest area. Go down, right, up, right, down, right, up, right, down and right once more. You should now be standing on a vertical dirt path. Head down and interact with one of the eight-shaped pink NPCs to change the scenery.

It will now be darker and the dirt paths will be replaced with water paths. Head back up the path to your left to the entrance of the maze from earlier. Starting at the maze's entrance, go left, up, left, up and left again. You should now be in a small lake with a NPC sitting in the middle. Interact with the NPC to get the effect.

= Events =

Whiteboard
Leave your room at night, go around the corner, and interact with the whiteboard in the living room every night. Each night new dialogue is available. This event continues for 10 nights.

Journal
Interacting with the journal in your bedroom gives you the option to view its contents and write in it. More content will be added to the journal as you progress through the game. The following interactions will add new sentences to the journal:

(WIP)
 * Interacting with the right side of the mirror in the bathroom in Resa's house.

= Ending =

With all 11 effects found, use the Claymore on the girl in world 6. Exit the door with the Resa effect equipped.

Leave your room and interact with the door on the right side of the living room; this closes the game.