Hide&Seek/guide

Effects Guide
This information was taken straight from the developer's blog and translated using Google translate so it might not be grammatically correct.

Candy
Door world → Two o'clock in the direction of the door → Blue small town → See the blue sign with a red door directly turn left → Door → Mushroom sub-dialogue → Candy Get

[Starry Blue-Green Door → Doors Town; go west and enter the door marked with a red arrow sign → Tea And Flowers World; interact with the mushroom girl → Yellow Strands World; interact with the yellow chuck immediately north]

Hair
Door World → Blue small town two o'clock in the direction of the door → With NPC dialogue to give it a try? → Hair → Enter the corridor the special NPC next to the house → Derived investigation bright pool → Long hair Get

[Starry Blue-Green Door → Doors Town; go west and, upon finding a door marked with a red arrow sign, go south until you find a building with a door marked with a white arrow sign → Shimmering Passage → Fangame Reference Hair Hall → The Lady; interact with the woman in the panorama]

Germinate
Door world → Two o'clock in the direction of the door → Find different NPC → Flower Lane → Flowers to find flower female → Dialogue → Germinate Get

[Starry Blue-Green Door → Doors Town; go south and interact with the flower girl → Floral Passage → Flower Girl Realm; travel northeast and interact with the flower woman (the NPC that looks different from the others)]

Fins
Door World → Nine o'clock door to door direct upper right → Find two colors under the street lights are floating crystal → Beaches → Investigating Miss Mermaid → Fins Get

[Orange Door → Orange Panel World; travel northeast and interact with the spinning diamond → Bluescale Beach; interact with the mermaid]

Wheelchair
Through the long Beach went head → cool glass of the World → find translucent Ann → surveys → hospital → walked drip room → to go out in the hospital → go find a small mouth (fifth chance direct props venues) → the Gallery → wheelchair Get

[Orange Door → Orange Panel World; travel northeast and interact with the spinning diamond → Bluescale Beach; walk all the way left → Blue Panel World → Walk south and interact with the (very fast) translucent Ann running alongside a horizontal tile configuration → Pastel Hospital; follow the halls to the southernmost room, then enter and exit that room → Red Static Hospital; go to where the southernmost room was in the previous hospital, but use the south exit instead; interact with the Ann in the wheelchair]

Boy
Door world → three o'clock direction door → survey of small Ann → Kindergarten → go door to find broken swing → ​​go right → investigations blue glass ball → boy Get

[Blue-Green Door With Reed → Cyan Sparkling Swamp; go northeast until you reach an impassible river, then go north and interact with the broken swing; interact with the young Ann behind the swingset → Kindergarten; go north to the entrance, then turn right and go down the hall to a room of marble-headed NPCs; interact with the blue one]

Parasol
Door world → color → find a special delivery mouth → drum map → parasol Get

[Gray Door → Blood Zippers World; go north until you find two parallel lines of red zippers, go a little right and interact with the fleshy lump → Umbrella World; find the canopied seat with a bus stop sign next to it; sit on the seat until a bus arrives and picks you up → Umbrella Bus Stop; interact with the parasol on the bench]

Galaxy
Eleven o'clock Door World → Door → Find accessible the bottle → Investigating lump of blue objects → Galaxy Get

[Blue Door With Spiraling Shape → Star Bottle World; go as far east as you can, then travel northwest and enter the bottle with a hole in it; interact with the pile of blue sand inside]

Hamster
[Only accessible through the debug room.]