Talk:Someday/@comment-27611520-20170521023442/@comment-6588670-20170521090535

Thanks a lot!! I really wanted to make this final version count. It was originally going to be a mere bugfix, but then I recalled some discarded concepts for the plot that actually made sense, and ended up rewiring the entire context of the game. Basically, the idea "of leaving the story completely up to the players" no longer appealed to me. There's a few gaps, but the players seem to be filling them in with their own conclusions just fine.

Hehe, that's funny. Did you know I never actually played Ib? I really should get to it one day. But I saw some playthroughs and it got me hooked. Since I had already planned to make an art gallery, when I actually made the map it got heavily influenced by Ib. I was even going to add "You don't understand this word yet..." but I thought it was already too obvious haha

Yes, definitely. I wanted to make a *really* scary event, one that keeps you up at night. Most of Someday's events are somewhat short, and rely a lot on randomness so some people don't even get to see them. So, "by popular demand", I made that one fairy actually do something and lead you to the new event. And, well... Zalgo is the fangame event that has scared me the most. So I made a variation of it by adding buildup, plot relevant stuff, and ghost chasers that may or may not exist. :D