User blog:LaytonLoztew/A few questions

I'm sorry if these are established somewhere, but I felt like asking about these. Some things seem to vary per game, but I was wondering if there were any strong opinions about any of the following. Thanks!
 * 1) Are dev navboxs supposed to be ordered? I would expect them to be ordered by release date (either oldest->newest or newest->oldest). Should they be ordered if they aren't?
 * 2) Is there criteria for unobtainable/unused effects that are appropriate to display on the game's page? A few examples (these are for games that are not in development
 * 3) The effect is functional, but there is no way to obtain it without editing the game itself. An event for collecting the effect is placed but the event is unreachable or configured to suggest that the effect is not intended to be collected as it is unfinished. An event would need to be modified to use it.
 * 4) The effect is used in the game during an ending sequence or event, but is not obtainable elsewhere. If the item were given to the player, it would be completely usable. An event would need to be created to use it.
 * 5) The effect has a charset, and game data shows that it is partially implemented but not fully. Code would need to be created/modified to use it.
 * 6) The effect has a charset, but no game data (or very minimal, such as a listing only). Code would need to be created/modified to use it.
 * 7) The effect has a partially finished charset, suggesting the effect is in-development. Code exists that make the effect usable, yet the effect itself is unfinished.
 * 8) The effect has no charset, but has a listing or game code that suggests it was planned or in-development.
 * 9) *I ask because I'm working to edit Asleep where there may be some unobtainable effects listed as obtainable, but in trying to determine if they're unobtainable I found some others that definitely are. On the page it says there are 14+1(inaccessible)+6(unused) effects, but there are 16 effects listed and none say inaccessible or unused. The one that I assume is the inaccessible is #1 in the list above, since there is an event in the game that gives it but no way to access the event. So should that one be added to the list of effects (its not there, the 2 unobtainables are I guess considered unused)? Should the unused ones be there at all (in the list or even mentioned on the page to begin with)? I'm just trying to remove or label any unobtainable effects so people aren't looking for them.
 * 10) If a developer were to update their game and the walkthrough is outdated, what is the best way to label it as out of date? Just put 'For v#.##' at the top and put a new walkthrough above it? Are old walkthroughs kept when a game updates? It looks like it varies per game, is this just decided by who edits it?