DRY

Overview
DRY is a Yume Nikki fangame made by Forty. Its title seems to be a pun/gag because its protagonist is an alcoholic, therefore he is rarely "dry". It features some dialogue which the player a lot about the setting, especially during the intro/prologue. The main part of the game also has some dialogue, but it's not the main feature of this game. DRY is drawn in mostly grey shades, which makes it look somewhat depressing. Due to it being a demo, the game is very short and incomplete.

Gameplay
After the intro, the actual game starts. The main character is camping somewhere. The game can be saved by sitting in front of the fire. Enter the tent and interact with the CD player to enter something like a different reality. Explore the world that opens to you and collect all the "Tracks" (Effects). You can go back to reality by Ejecting the CD through the menu.

Plot
DRY is about an alcoholic deer named Dry, who had recently graduated from college and is about to enter university. The game begins with him sitting in a pub and asking the bartender for another drink, but he talks him out of it and tells him to go home. The problem is Dry is far away from home right now, as his father game him a CD that should help him to overcome his addiction. His father said that Dry should be far away from home for it to work, so he took a tent and traveled to the place where the game starts.

Tracks (Effects)
Effects are known as Tracks in this game.


 * Windego - Turns you into a big carnivorous monster (a Wendigo). You still have deer horns, though. It acts as your weapon effect, after you devour at least one NPC, your face becomes covered with blood and stays like that until you eject the CD.
 * Avian - Turns you into a bird-like creature. You still have deer horns, though.

Download Demo
Pixiv Post

Dev Blog