Memorial Playground/guide

Complete effects guide for Memorial Playground (Version 0.00).

=Effects Guide=

Child
"Like looking in a mirror - decades ago" Appearance: The protagonist becomes a child.

Passive Effect: Certain NPCs will start following the protagonist around.

Action: None.

Location: Found in the backyard.

Practical Uses: Allows you to fit into small spaces.

Interact with the fence. Go north-east and enter the green house with a purple roof. Enter the top-right door then go left into the larger room. Enter the door in the middle. Go through the door on the right then enter the top door in the middle of the next room. Go up the hall and enter the door. Go right then enter the door at the top of the room.

You should reach an outdoor area with a dog walking around. Go north and walk between the two rows of bushes with pink flowers/berries on them. Walk up once more and you should see a NPC sitting by the water. Talk to the NPC and say Yes when he asks to sit with him. After the conversation ends, go back the way you came. You'll get the effect after you leave.

Sketch
A simple skeleton. Appearance: The protagonist becomes a sketch of a human figure.

Passive Effect: None.

Action: None.

Location: Found in the glitched house's library.

Practical Uses: None.

Interact with the fence. Go north-east and enter the green house with a purple roof. Enter the top-right door then go left into the larger room. Enter the door in the middle. Go through the door on the right then enter the top door in the middle of the next room. Go up the hall and enter the door. Go right then enter the door at the bottom of the room.

You should arrive in a glitched out room with a table and chairs. Go right and enter the door. Go down the hallway to a room full of paintings. Enter the door south from you. Go left and you'll arrive in a room with several bookshelves. Talk to the NPC standing in front of a bookshelf and you'll obtain the effect.

Messed Up
Don't think too hard about it. Appearance: The protagonist becomes glitchy.

Passive Effect: The protagonist's sprite distorts as he walks.

Action: None.

Location: Found at the RGB River.

Practical Uses: None.

Interact with the cave entrance. Head right and head out on the path leading offscreen. Pick the path on the right (red light). Go south-east and interact with the shape-shifting tree.

=Events=

Locked In
Interact with the fence. Go north-east and enter the green house with a purple roof. Enter the top-right door then go left into the larger room. Enter the door in the middle. Go through the door on the right then enter the bottom door in the middle of the next room. If you try to leave the small room you'll find that the door's been locked. A cutscene will happen and the player will be woken up afterwards.

Angry Rabbit
Interact with the cave entrance. Go to the center-right side of the main area and talk to one of the rabbit NPCs alone in a room. After some dialogue, the rabbit will begin chasing the player and attack them if caught.