Natsumi Kokochi (夏見心地)/guide

Incomplete effects guide for Natsumi Kokochi (夏見心地) (Version 1.00).

=Effects Guide=

Randoseru (ランドセル)
Appearance: Nejitsuki wears a red Randoseru.

Passive Effect: None.

Action: (Shift) Nejitsuki bows.

Location: Found in the Empty School Grounds.

Practical Uses: None.

Enter the gray door to enter the Empty School Grounds. Exit the classroom through the bottom-right door (bottom-left door will take you back to the Nexus. Enter the set of doors to your right in the hallway. Interact with the red bag on the floor.

Swim Tube (うきわ)
Appearance: Nejitsuki wears a swimsuit and swim tube.

Passive Effect: Nejitsuki moves faster in water while this effect is equipped.

Action: None.

Location: Found in the Empty School Grounds.

Practical Uses: Can be used to move faster in water-filled areas.

Enter the gray door to enter the Empty School Grounds. Exit the classroom through the bottom-right door. When in the hallway go right and take the stairs going down. Exit through the glass doors to the right on the bottom floor. Interact with the life ring in the swimming pool.

Watering Can (じょうろ)
Appearance: Nejitsuki holds a watering can.

Passive Effect: None.

Action: (Shift) Nejitsuki waters the ground in front of her.

Location: Found on the Sunflower Path.

Practical Uses: Required for an effect.

Enter the yellow door to the Sunflower Path. Take the path on the left and keep going left until you reach a dead-end. Interact with the watering can.

Balloon (ふうせん)
Appearance: Nejitsuki holds a blue balloon.

Passive Effect: None.

Action: (Shift) Nejitsuki tugs on the balloon and is teleported back to the Nexus.

Location: Found in the Sunny Forest.

Practical Uses: Used to quickly return to the Nexus.

Enter the yellow door to the Sunflower Path. Take the north path and follow it until the path splits in two directions. Take the path going up and step into the middle of the lighter patch of grass. In the forest area, go left and interact with the balloon floating by a tree.

Severed Head (なまくび)
Appearance: Nejitsuki becomes a moving severed head.

Passive Effect: None.

Action: (Shift) Nejitsuki jumps up and spins on the spot.

Location: Found in the Dark Shrine.

Practical Uses: None.

Enter the yellow door to the Sunflower Path. Take the north path and follow it until the path splits in two directions. Take the path going up and step into the middle of the lighter patch of grass. In the forest area, go right and cross the bridge. Follow the path until you reach the northern edge of a lake. Go right from the lake and go up under the torii. Go north and enter the shrine. Walk up in the hallway until a head drops down behind you. Interact with the head to get the effect.

Sir Star (おほしさま)
Appearance: Nejitsuki's head becomes a ball of light.

Passive Effect: Lights up dark areas.

Action: (Shift) The light on her head glows.

Location: Found in the whale.

Practical Uses: Lights up dark areas.

Enter the blue door to the Shallow Sea. Find and interact with a whale. Move to the end of the new area to get the effect. Note: You will not be able to return to the sea from the whale.

Kick Scooter (キックボード)
Appearance: Nejitsuki rides on a kick scooter.

Passive Effect: Nejitsuki moves faster move faster.

Action: None.

Location: Found in the Stone Maze.

Practical Uses: Allows you to travel through the dream world faster.

Enter the purple door to the Stone Maze. Wander around; find and interact with the scooter.

Towel Blanket (タオルケット)
Appearance: Nejitsuki is wrapped in a pink blanket.

Passive Effect: None.

Action: Nejitsuki puts the towel over her head.

Location: Found in the Snack World.

Practical Uses: None.

Enter the white door to Snack World. Go south-east to a stick of cotton candy and step into it. Interact with the towel next to the sitting NPC.

Yukata (ゆかた)
=Endings=

Ending 1
Collect all the effects and wait for date 31th. Go to sleep in your bed: when you wake up the Dream World will be glitched. In the Nexus the only working door will be the gray one that brings you to the Empty School Grounds. Walk outside the school and exit through the gate: the line of schoolgirls blocking the way will be gone and you will be able to move on the road. Interact with the bloody puddle. After a short cutscene, you will wake up the your room again. Interact with the door.

Ending 2
Follow the instructions for Ending 1, but instead of interacting with the door go to the balcony.