Mong Jung Mong (몽중몽)/guide

Automobile
When you enter the Nexus for the first time, a NPC will enter the Scrap Metal World. Follow her into the door and go north until you see a road. Interact with the car to retrieve the Effect.

UFO
Take the leftmost door from the Nexus to enter the Scrap Metal World. Somewhere is a large, dark gray pile of refuse. Interact with it to be taken to a dump of sorts. Exit the area from the south to reach the ruined village. Travel all the way left to reach the volcano. There is a small chance there will be a UFO landed here. If it is not there, you can travel between the village and volcano many times until it arrives. Because it is a chance-based event, it may take some time, but don't give up! Once inside the UFO, take the right corridor and follow it up until you find a mini UFO which you can interact with to get this Effect.

Golf Club
In the Scrap Metal World, there is a large machine. Interact with it and to transport to a lab in a neighborhood. In one of the houses there is a set of stairs. Go down the stairs and interact with the golf club to gain the Effect.

Goggles
Enter the door with the sprout on it. Head in a generally south-east direction until you see a green-ish vortex which will bring you out at a beach. Travel east on the beach until you find a cactus surrounded by an inverted U shape of water. Interact with the cactus to be teleported to a similar-looking beach. Head north-west from the entry point until you find a man sunbathing. He will give you the Effect when interacted with.

Zombie
Enter the door with the pyramid on it and head east until you find a purple entrance. This should take you to a desert, where you'll find a dead body. Interact with the body to gain the Effect.

Potion
Enter the door with the Florence flask on it (southernmost from the Nexus). Located in a north-west direction from where you entered is a pink potion bottle. Interact with it to get the Effect.

Mutant
In the Scrap Metal World, there is a large, dark gray pile of refuse somewhere. Interact with it to be taken to a dump of sorts. Exits the area from the south to reach the ruined village. There is a opened manhole at the south of the red roof house. Interact with it to be taken to a sewerage. When you get to the forked road, go up and enter the door. Follow a path, enter the door. And enter the north-east door. Interact with the monster to get the Effect.

Fire Extinguisher
Enter the door with the Florence flask on it (southernmost from the Nexus). Enter the Lab, the building with the blue dome slightly south from the entrance from the Nexus and go through the double doors on the ground floor. By navigating the ground floor corridors you will find a fire extinguisher, which you can interact with to get the Effect. You can also gain this Effect faster if you have the Bug Effect, as entering the hole outside the Lab takes you directly to the fire extinguisher.

Moai

 * ~ YOU WILL NEED THE FIRE EXTINGUISHER TO GET THIS EFFECT ~

Enter the door with the pyramid. Travel east until you reach the tower with the sand spilling out of it. Go inside the tower to reach the Desert. From here travel north west until you reach a building. Once inside, take the right path, and follow this path up until you reach a hidden door. This should transport you to a tower. Begin to climb the stairs and you'll soon see signs telling you to turn back. Ignore them. Keep travelling up to the top of the tower - it will take a long time, don't give up! - until you reach the top. Put out the leftmost fire with the Fire Extinguisher Effect and bring Lee Jin Hui to the edge of the tower. She will jump off into an enclosed area where you can interact with the moai statue to get the Effect.

Paper
Enter the door with the paper airplane on it. Go north until you see vertical paper (with shadow). Go west until you see a vertical paper's shadow. Go north until you see the paper with blue paint on it. Interacting with it will give you the Effect.

TV
In the Scrap Metal World, there is a large television set. Enter it and wander around until you find a unique TV set that is on. Interacting with it will give you the Effect.

Paints
Enter the door with colors splattered on it. Look around for a paint bucket with blue paint. Interact with the bucket to gain the Effect.

Plant
Enter the door with the sprout. Head south-west until you find a square arrangement of flowers. Just to the right of the square is a small grassy area with one red flower. Interact with the red flower to get the Effect.

Long Hair
Enter the door with the bloody hand on it. Travel directly south and you'll see a white patch with a mannequin in the center. Interact with it to get the Effect.

Red Hair

 * ~ YOU WILL NEED THE SCHOOL UNIFORM AND GOLF CLUB EFFECTS TO GET THIS EFFECT ~

Take the leftmost door from the Nexus to the Scrap Metal World. Travel south until you find a line of dancing robots. Follow the line until you see the large, strange-looking tower near the top of the screen. Interacting with this will take you to the lab in the village. Exit the lab, and leave the village from the left exit to get to the school. Instead of going through the glass doors, head left around the school through a small gap in the wall. Equip the School Uniform Effect and a red-haired student will begin to chase you. If they catch you, they will section you off like any chaser, so it would be handy to have the Moai Effect in case you don't make it the first time. Once the red-haired student is chasing you, equip the Golf Club Effect and quickly hit the student with it to get this Effect.

Rope
Follow the guide for the Mutant Effect. In the sewers, find your way to the beach. Go south to find a dock and interact with the buoy. Continue going south until you find a coil of rope. Interact with the rope to gain the Effect.

School Uniform

 * ~ THE ZOMBIE / SIGN EFFECT IS RECOMMENDED TO GET THIS EFFECT ~

Follow the directions to the Red Hair Effect. Keep heading north and go through the door. Follow the path to the next area. Equip either the Zombie or Sign Effect to freeze the chasers. Go south and then south again. Walk into the squiggle of liquid at the bottom end of the room. You should find yourself in a wet-looking monochrome classroom. Interact with the sobbing figure below to get this Effect. '''Do not use the Golf Club Effect on the figure. If you do, exit and re-enter the room.'''

Sign
Follow the instructions to getting the Moai Effect until you reach the tower with the signs telling you to turn back. This time, follow the signs and turn back once you've climbed high enough to lose sight of the rest of the building. You should be transported to a sky-themed area. Travel northeast from the entrance to find a spinning sign on a post. Interact with it to get this Effect.

Mask

 * ~ YOU WILL NEED THE SIGN EFFECT TO GET THIS EFFECT ~

Follow the guide for the Rope Effect. Instead of going south at the fork, go left. Use the Sign Effect to freeze the green chasers. Look around for a mask at a dead end. Interact with the mask to obtain the Effect.

Flame

 * ~THE FLUORESCENT LIGHT / RED HAIR EFFECT IS RECOMMENDED TO GET THIS EFFECT ~

Follow the guide for the Bug Effect. Use the Fluorescent Light Effect to illuminate the area. Enter the door surrounded by signs. Interact with the lone fire to gain the Effect. ''Do not put it out with the Fire Extinguisher Effect. If you do, exit and re-enter the room. (Or and alternative would to be to teleport to hell using the Red Hair effect, then find a hole at the north, then use the Fluorescent Light Effect to once again, light up the area. And then go into the sign-surrounded door. Interact with the fire.)''

Fluorescent Light
Enter the door with the bloody hand on it. Go southwest until you find find an arm in the ground that is completely black and white. You'll find yourself in a White Desert. Wander until you find a rectangular house. Inside, head to the left side of the house. Enter the black patch surrounded by X's and you will be teleported to a Black Desert. Somewhere in the area is a walking fluorescent bulb. Interacting with it will give you the Effect.

Metal

 * ~THE FLUORESCENT LIGHT / FLAME EFFECT IS RECOMMENDED TO GET THIS EFFECT ~

Enter the Paper World and interact with the floating green NPC. Go left then south to enter the Dark Forrest. Use the Fluorescent Light or Flame Effect to illuminate the area. Look around for a floating sheet of metal. Interact with it to gain the Effect.

Bug

 * ~ THE FLUORESCENT LIGHT / FLAME, AND SIGN EFFECTS ARE RECOMMENDED TO GET THIS EFFECT ~

Follow the instructions to the Weather Effect. Go a little south from the cone object until you hit a rock cave. When you enter the cave, use the Flame or Fluorescent Light Effect to illuminate the cave. Head down at the first fork, and continue south as far as you can until the path turns left. Follow the path as it curves up to an exit. Take the next path all the way to another exit. Continue left in the next room and take the exit just south of the path. Carry on south and the area will open up. Scurrying around is a small insect. Catch up with it to get this Effect. If it's too fast to catch, you can use the Sign Effect to freeze it.

Smoke

 * ~ YOU WILL NEED THE FLAME EFFECT TO GET THIS EFFECT ~

Enter the door with colors splattered on it. To the southeast is a multicolored entrance. You should be in an area with many colored squares and rectangles. Wander around until you find a flight of stairs on a white rectangle. Downstairs will be a small area with a pile of wood to one end. Equip and use the Flame Effect while standing on the wood to ignite it, then leave the room and enter again. Interact with the smoke to get the Effect.

Black Hole
Follow the UFO Effect instructions to reach the UFO. You may or may not need to equip the UFO effect to perform this correctly. Exit the flying saucer while you can see it still clearly going through space from the windows at the topmost part of the UFO. You will be transported to a space-like area. It doesn't loop, and is bounded on all sides by white, so don't worry about getting lost. In the center of the map is a large black hole. Interact with it to get this Effect.

Weather
Enter the door with the bloody hand on it. Go south west until you find an arm in the ground that is completely black and white. You'll find yourself in a White Desert. Look for a monochrome sun and interact with it to take you to a world with blue grass and wandering rock-like NPCs. Located somewhere is a cone surrounded by 4 panels. Interact with it to get the Effect.

Guitar

 * ~ YOU WILL NEED THE POTION EFFECT TO GET THIS EFFECT ~

Follow the instructions for the Fire Extinguisher Effect to reach the laboratory. On the bottom floor, loop around and avoid the double doors that would lead you to the next floor up. Instead, enter the single closed door to come to a corridor lined with capsules with what look like people inside. Use the Potion Effect and you will be teleported to a pink-hued world filled with chasers. It may look formidable, but the area is only small, but may seem bigger because it loops. Located in this area, near a male chaser with a black shirt and blue jeans, is a guitar. Interacting with the guitar will give you the Effect. You can use the Zombie or Sign Effect to avoid the chasers.

Good Ending
Enter the dream world and immediately get into bed, transporting yourself to the beach. Deposit your Effects onto the pedestals by equipping them one by one. When all of the Effects are dropped off, an object will appear on the large stone north of the pedestals. Take it and wake up. Interact with the door. This unlocks the "Go outside" event.

Bad Ending
Follow the instructions for the Good Ending but deposit only the Effects without the color red on their menu icons. You should be left with:


 * Automobile
 * Red hair
 * Rope
 * Mask
 * Flame
 * Metal
 * Smoke

A different object will appear on the large rock. Take it and wake up. Interact with the chair. This unlocks the "Death" event.

True Ending
This ending is unobtainable without seeing at least one of the other two endings. In the waking world, you should see a glowing spot on your bookshelf. Interacting with it and looking at the 4th option down (the other three allow you to listen to the game's music, rewatch either of the previous endings you've gotten or read the instructions for the UFO Effect) will show you a story book detailing events you must see before being able to see the true ending. Each page will dim once you have seen the event, and once all pages are dimmed, the true ending will be available.

Page 1

 * ~ MUTANT AND GOLF CLUB EFFECTS ARE NEEDED ~

Enter the door with the pyramid in the Nexus. Travel north east to find the small gray building shown in the picture. Use the Mutant Effect and press 1 to open the door. Walk over to the large brown creature and hit it with the Golf Club Effect and after a short cutscene, you will wake up. Repeat this two more times to complete the event.

Page 2

 * ~ SIGN, PAPER, AND TV EFFECTS ARE NEEDED ~

Enter the door with the pyramid on it. Enter the purple cylinder. Enter the temple. Enter the hidden door with the white static around the columns. Use the Sign Effect to avoid the zombie chaser and to interact with the strange creature on top of the map. Use the Paper Effect to walk past the piston (if you don't equip the Effect while walking pass, you'll have to restart). Use the TV Effect in the next room and press 1 until the room changes. Go back the way you came and witness the event.

Page 3
Enter the door with the bloody hand in the Nexus. Travel west until you see two parallel rows of arms. From there head directly south until you see an intestine-like archway. Enter it and go through the opening on the right to enter the event area. From this room take the right doorway again, and travel until you reach a fork in the road. Head north to see the girl in the raincoat you've seen in the picture. She will ask for 3 items. One will appear in the area where you came from, the one filled with pink-ish fleshy lumps in the ground. Two more are located in the areas dotted with white protrusions if you head down from the mouth area and take the road leading to the right instead of heading back south from where you came. Once you've interacted with all 3 items, return to the girl to see the event.

Page 4

 * ~ RED HAIR, FIRE EXTINGUISHER, AND GOLF CLUB EFFECTS ARE NEEDED ~

Use the Red Hair Effect to teleport yourself to Hell. Wander around dodging chasers until you find an area closed off with fire. Use the Fire Extinguisher Effect to put out enough for you to interact with the floating red creature. Follow the path and hit the zombie chaser at the end with the Golf Club Effect. Try to exit.

Page 5
Find the pile of refuse mentioned in the UFO Effect guide and head directly east until you reach a patch where the ground has fallen away exposing the background beneath. There will be a machine with a green screen. Interact with it to view the event.

Page 6

 * ~ GOLF CLUB EFFECT IS NEEDED ~

Follow the guide for the Red Hair Effect until you reach the school. Enter the school and make your way to the boys bathroom on the second floor. Enter the stall with the pipe leading towards it. Interact with the white cube to change the perspective of the room. It may be hard to see, but move up and interact with the door on the left. Interact with the wall with a picture of a red forest. Walk below the group of trees until you bump into an invisible rock. Equip the Golf Club Effect and hit the rock to finish the event.

Page 7

 * ~ PLANT'' EFFECT IS NEEDED ~

Enter the door with the sprout on it. Enter the vine arch (not the tunnel). Make your way to a green building. There are 7 sprouts with orbs that light up when you interact with them. Once all 7 are lit up, exit the building to the Radioactive World. There will be a sprout between two pill shell halves. Equip the Plant Effect and press 1 to interact with the flower. Get caught by the chasers. Walk all the way right until you reach a dead end. Stand still to complete the event.

Page 8

 * ~ GOLF CLUB EFFECT IS NEEDED ~

Enter the door with the sprout on it. Enter the vine arch (not the tunnel). Once in the other area, re-enter the arch from the front side. Make your way out of the radish garden until reach a hallway. Enter and exit your corrupted bedroom. Go back to the hallway and use the Golf Club Effect on the white crack. Enter the hole and sleep in the corrupted room's bed. Exit and re-enter your room. Interact with the hole to complete the event.

Page 9
Follow the instructions to get the Fire Extinguisher Effect to reach the laboratory. Go all the way to the top floor of the laboratory and enter the door in the top left corner of the room to begin the event.

Page 10

 * ~ WEATHER AND ZOMBIE EFFECTS ARE NEEDED ~

Follow the instructions to get the Guitar Effect until you reach the pink world full of zombie chasers. Find the archway and use the Weather Effect to make it snow. Once the archway is frozen, equip the Zombie Effect and enter it to see the event.

Page 11
Enter the paint-splattered door from the Nexus and head directly south until you see the teleporter tile as shown in page 11's picture. Enter the teleporter. Head all the way right until you reach the castle. Navigate the small maze to find a small red, mouth-like entrance. Enter to view the event.

Page 12

 * ~ PAINTS EFFECT IS NEEDED ~

Enter the paint-splattered door. Enter the multicolored building. Enter the hole on a blue square. Travel all the way to the far right door and enter. Use your Paints Effect to reveal a secret hidden path. Follow the path to a teleporter. Head down the corridor to the room at the end and touch the barrier/mirror. Walk over to the bottom of the screen to finish the event.

Page 13
Go to the rightmost door to TV World. Go slightly east, north, easy again and enter the doorway to the Static Area. Go north, east, then interact with the fire. Enter the door. To navigate into this new area, you'll need to sometimes go back in order to unlock others paths.

At some point, you'll find a grey switch ; interact with it and keep going, until you find a ladder. Go down and go into the doorway. Go right and enter the opened door. Go right. Once in the gray hallway, go up.

Page 14

 * ~ GOLF CLUB EFFECT IS NEEDED ~

Enter the door with the TV on it. Enter the door next to the broken purple pillars. Keep going right until you come across a couch blocked off by some NPCs. Enter the next room and wait until an NPC walks past the window. Go back to the couch and sit on it. Find and interact with the green bird wing. Use the Golf Club Effect on the NPC sitting on the bench. Try to exit and come back to where the NPC was to finish the event.

Alternatively, follow the instructions for collecting Page 8 until you reach the radish garden. In the garden, find the NPC that looks like a grey worm. Interact with it, and travel through the area it transports you to. You'll eventually reach the area where you can find the green bird wing, and can complete the event as described above.

Page 15

 * ~ ALL VARIATIONS OF THE BUG EFFECT NEEDED ~

Go to the nexus and go through the paper door. Interact with the green arrow, equip the Bug Effect, and press 1 until you are a green colored bug. Head west. There should be a lot of tree stumps around this area, moving towards them as the green bug will open a small clearing for you. Interact with the blue NPC.

To travel in the newest area, you'll need to change your colour, as each of the variations have a specific use that'll allow you to get to the end of the path.

Page 16

 * ~ FLUORESENT LIGHT, GOLF CLUB, AND METAL EFFECTS ARE NEEDED ~

Go into the nexus door with the triangle shaped piece of paper. There should be a green and orange arrow-shaped NPC who will take you to a forest. Go left, onto another screen of the forest. From here, there is a path that goes slightly right and down. Take this path into a dark forest with different music. You will need the Fluorescent Light Effect to navigate this area. From here, head down until the path forks. Take the left fork. not far into the left fork, there is another fork. This time, take the right. In a dead end, there is a bomb. Whip out your Golf Club Effect, and smack it. You will see a flash.

After everything goes dark again, re-equip Fluorescent Light Effect. Now you will head back up to the second fork you came to earlier and go down the left this time. You will come to an opening in the trees. Enter it to find yourself on a staircase. Keep going until you enter a hole on a platform under a looming red figure. once you have dismounted the ladder in the room leading from the hole, equip your Metal Effect, but do NOT activate its action. Go to the end of the path, where you will come out to a cliff. Walk up to the edge to trigger a cutscene.

If you have done everything correctly, after the cutscene ends you will find yourself on a new path, consisting of brightly colored squares. Walk right, as far as you go, until you trigger a second cutscene. completing the event.

'''After viewing all 16 events, go to the dream world, then to the beach. Deposit all your Effects then wake up and walk to the balcony. This unlocks the "Truth" event.'''