Thread:Nexus0.10/@comment-30093481-20150117190734/@comment-24527051-20150118013537

Same with me. I really got the eventing process down. I could be both a game programmer and concept creator. I don't know WHY I haven't thought of this before but, maybe to keep the spritesheet frames consistent, I would draw three torsos and heads of the character (one for each direction, three because I can flip the horizontal direction) and copy them to their respective places. Same thing for the legs, except you create six pairs of them, two for each direction, mirror the left or right, then photoshop them together and voila!

For me, I use VX Ace. Mostly because you can edit the script using Ruby.

Like I said, I'm currently not into a serious project. I don't feel so sure about doing that sort of thing...