Answered Prayers/guide

A guide for collecting the effects (called Prayers in the game) in Answered Prayers.

There is also an effect page on the Answered Prayers Wiki

Shovel
Enter the Clockwork World. Make your way right and down from the door and reach the large gray area. Enter the door in the middle of this area to the Industrial Maze. From the entrance go: right, up, right, down and right. This will bring you to a room with a shovel in it that will give you the effect.

Koraiyn
Enter the Clockwork World. Make your way right and down from the entrance to a large gray area. Enter the door in the middle of this area into the Industrial Maze. From the entrance go: left, up, left, down twice then left. Interact with the gameboy which will bring you to Game Boy World.

Leave the house you're in and enter the smaller house above you. Go down the stairs then go all the way right past the pyramid. You will now be in a large house. Go up the stairs until you reach a room with a Koraiyn in it. Interact with it go get the effect.

Phantom
Enter the Playground. Go left from the entrance until you reach a swingset. Interact with the swing so that it moves then continue moving left. Interact with the phantom NPC sitting near the cliff.

Food
Enter the Clockwork World. Go down and right from the entrance to a large gray area. Enter the door you see to the Industrial Maze. Go: Left, Up and Left. Use the Rusty Key on the brown door. Interact with the sandwich in the room you enter.

Light
Enter the Playground. Go left until you reach a dark gray door. Enter it into the Dark Maze. Navigate your way to the blinking lights and interact with them.

Chromakey Dreamcoat
Enter the Green World. Go to where the Tall Geta effect is then go up and left from where it is. Interact with the static portal to reach Glitch World. Go right and down from where you're teleported.

Step on and interact with the colourful tile just like the one that teleported you from Green World. Interact with the black cat to get the effect.

Halo
Enter the Snowy Streets. Find and interact with the three blue fires in this area. South-west of the entrance will be a snow-girl surrounded by nine blue fires if you do this. Interact with her and she'll take you to a bus. Enter the bus and interact with the halo.

Tentacles
Enter the Playground. Go left from the entrance and enter the building near where the phantom NPC is. Hit the red button to go down to the Underwater Ship. Go left, at the first crossway, go up and go left again. In the narrow path just go left and enter the door. Interact with the NPC inside the room and it'll disappear. Leave the room and go down the path you went past.

Go down until you reach a room where the floor pattern is similar to the nexus's. Enter the door on the right and interact with the NPC. You will be sent to the Ocean Floor. Go up and find/interact with the light blue jellyfish.

Tall Geta
Enter the Green World. Go right from the door until you reach a static green NPC. Go down from where they are until you see a pair of sandals surrounded by flowers. Interact with the sandals.

Karakasa
Enter the Snowy Streets. Go right from the door and interact with the burning incinerator. In the alternate snow area, go left onto the patch of snow then go south from the incinerator and go between two green trees that are beside each other. Go right a little bit and up from the snowy trees. Enter the door and you'll now be in the Miko Shrine.

Take the path to the left in the shrine. Interact with the red Karakasa and you'll obtain the effect.

Monochrome
Follow the Light effect guide to reach the Dark Maze. Go through the path up from where you'd get the effect. Use the Light effect to make your way through the next part of the Dark Maze. At the end of the path there is a white door with a question mark on it. Enter it to reach Monochrome City.

Leave the temple and make your way to the city. In the city, go right then take the path going down. Cross the bridge then go left and down to the forest. Interact with the NPC in front of the well.

Guitar
Enter the Green World. Go north-east from the door and go between two tall green pillars. Go through the Green Hallway to reach the Outlands. Go north-east from where you enter and walk up the path of candles. Head up through the gap in the fence and go down the stairs. Going through the Borderland Corridor will take you to the City.

From where you enter the city, go: Up, Left, Up at the fork in the path, Right and Down a narrow path. Go left and enter the door beside the traffic cones. Go up and enter the elevator. Interact with the ChiMiko and the elevator will go up. Leave the elevator then enter the door at the end of the hall. Interact with the guitar on the floor.

Getting the Rusty Key
The Rusty Key can be found in the Underwater Ship. Make your way to the room with the floor pattern that looks like the Nexus (see Tentacles effect guide). Go down where the floor is glass and you can see water. Go right and up a narrow pathway which will lead you to a broken window.

Enter the broken window. Go up and interact with the key to obtain it.

Killing the Monochrome City Spirit
Using the Shovel effect, you can kill the spirit that gives you the Monochrome effect. Doing so will cause the screen to darken and some skinny chasers will move towards you. You won't be able to go back the way you came. When you're caught you will teleported to a monochrome version of the real world.

You will not be able to use your effects, however you can leave the shrine. As you walk away from the shrine, the background will become dark. At the end of the path is another Fluorette with a shovel. Interacting with her will cause her to attack you. After that you'll wake up in the real shrine.

Ice Lake Chaser
Hit one of the ChiMiko's in the Miko Shrine with your Shovel then go back to the Ice Lake. A hostile chaser will appear and catch you. This chaser is very fast and you cannot outrun them. When caught you will be stuck in a room and can only leave by either waking up or using the Phantom effect.

Spirit in the Nexus
After collecting all the effects, there will be a spirit standing near the shrine's entrance the next time you enter the spirit world. Interacting with the spirit will cause the screen to fade and the word LEAVE will pop up on the screen. The spirit will disappear afterwards and won't re-appear.

Creature in the Underwater Ship
After you use the Rusty Key on the rusted door in the Industrial Maze, return to the Underwater Ship's dark room where you originally found the key. A creature (visible only by its gigantic cat-like eyes) will appear upon entering and will rush you. The screen then goes black and you're kicked out of the spirit world. This event will not activate if the Rusty Key is still in your inventory.